实现沉浸式虚拟现实:使用开源游戏引擎的经验教训和经验

A. Zainudin, Azmi Bin Mohd Yusof, M. Rusli, M. Yusof, Imran Mahalil
{"title":"实现沉浸式虚拟现实:使用开源游戏引擎的经验教训和经验","authors":"A. Zainudin, Azmi Bin Mohd Yusof, M. Rusli, M. Yusof, Imran Mahalil","doi":"10.1109/ICOS.2014.7042638","DOIUrl":null,"url":null,"abstract":"This paper share in details the experiences gained during the development of a Virtual Reality application for a stress treatment. Throughout the twelve months development period, authors have faced numerous challenges and difficulties. Those challenges are encountered while setting up an open source game development platform called Cryengine and while integrating this engine with VR gadgets such as Kinect, audio system, Razer hydra, and Head Mount Display (HMD). This paper also discusses the solution for each of this problem. Note that a stress treatment will not be included because it is outside the scope of this paper.","PeriodicalId":146332,"journal":{"name":"2014 IEEE Conference on Open Systems (ICOS)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-02-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Implementing immersive virtual reality: Lessons learned and experience using open source game engine\",\"authors\":\"A. Zainudin, Azmi Bin Mohd Yusof, M. Rusli, M. Yusof, Imran Mahalil\",\"doi\":\"10.1109/ICOS.2014.7042638\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper share in details the experiences gained during the development of a Virtual Reality application for a stress treatment. Throughout the twelve months development period, authors have faced numerous challenges and difficulties. Those challenges are encountered while setting up an open source game development platform called Cryengine and while integrating this engine with VR gadgets such as Kinect, audio system, Razer hydra, and Head Mount Display (HMD). This paper also discusses the solution for each of this problem. Note that a stress treatment will not be included because it is outside the scope of this paper.\",\"PeriodicalId\":146332,\"journal\":{\"name\":\"2014 IEEE Conference on Open Systems (ICOS)\",\"volume\":\"11 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-02-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 IEEE Conference on Open Systems (ICOS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICOS.2014.7042638\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE Conference on Open Systems (ICOS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICOS.2014.7042638","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

摘要

本文详细地分享了在开发用于应力治疗的虚拟现实应用程序过程中所获得的经验。在12个月的开发过程中,作者遇到了许多挑战和困难。在创建一个名为Cryengine的开源游戏开发平台,并将该引擎与Kinect、音频系统、Razer hydra和头戴式显示器(HMD)等VR设备整合时,我们会遇到这些挑战。本文还讨论了这些问题的解决方案。请注意,应力处理将不包括在内,因为它超出了本文的范围。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implementing immersive virtual reality: Lessons learned and experience using open source game engine
This paper share in details the experiences gained during the development of a Virtual Reality application for a stress treatment. Throughout the twelve months development period, authors have faced numerous challenges and difficulties. Those challenges are encountered while setting up an open source game development platform called Cryengine and while integrating this engine with VR gadgets such as Kinect, audio system, Razer hydra, and Head Mount Display (HMD). This paper also discusses the solution for each of this problem. Note that a stress treatment will not be included because it is outside the scope of this paper.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信