开展泛在数学学习活动的情境感知游戏的开发

Shu-Hsien Huang, Ting-Ting Wu, Hong-Ren Chen, Pei-Chen Yang, Yueh-Min Huang
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引用次数: 3

摘要

本研究的目的是将情境感知的游戏式互动学习方法引入数学教学。课堂情境与情境感知泛在学习u-learning相结合。运用情境学习法探讨小学二年级学生学习效果的差异。数学单位是加法和减法。课后使用问卷调查了解学生对情境感知游戏教学的看法。总之,结果表明,通过这种情境学习系统可以提高学生的学习成绩。此外,对问卷结果的分析表明,大部分学生对该系统给予了积极的反馈。此外,对实验组学生进行了访谈。他们对情境感知游戏学习的看法和观点表明,大多数学生认为教学方法对他们的数学学习有帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of a context-aware game for conducting ubiquitous mathematics learning activities
The aim of this study is to introduce a context-aware game-based learning interactive method into mathematics instruction. The classroom situation is combined with context-aware ubiquitous learning u-learning. The situated learning is used to explore differences in learning effects in second grade elementary school students. The mathematics units are addition and subtraction. After class, questionnaires are used to understand student views toward context-aware game instruction. In brief, the results showed that student learning achievement can be enhanced through this situated learning system. In addition, analysis of the questionnaire results demonstrated that the bulk of students gave positive feedback towards the system. Furthermore, the experimental group students were interviewed. Their opinions and views of context-aware game learning showed that most of them felt the instructional method to be helpful to them in regard to learning mathematics.
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