引导游戏:自闭症儿童刻板游戏行为的数字感知和指导

Cong Chen, Ajay Chander, Kanji Uchino
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引用次数: 4

摘要

限制性和重复性行为(RRBs)是自闭症的核心症状和早期标志。目前对RRB的研究和干预在很大程度上依赖于专业经验和努力。Guided Play是一种利用工具化的游戏和玩具作为平台,了解儿童游戏行为,并在游戏过程中促进行为干预的技术。本文介绍了基于该技术的原型设计与实现,并对6名自闭症儿童进行了评估。结果表明,在物理世界活动中存在RRBs的儿童在类似的数字活动中也表现出类似的模式,数字指导可以通过扩大儿童的游戏技能曲目和促进象征性游戏来减少RRBs。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Guided play: digital sensing and coaching for stereotypical play behavior in children with autism
Restricted and repetitive behaviors (RRBs) are a core symptom and an early marker of autism. Current research and intervention for RRB heavily rely on professional experience and effort. Guided Play is a technology that uses instrumented games and toys as a platform to understand children's play behavior and facilitate behavioral intervention during play. This paper presents the design and implementation of a prototype based on the technology, as well as an evaluation on 6 children with autism. The results show that children with RRBs in physical world activities also exhibit similar patterns in a similar digital activity, and that digital coaching can reduce RRBs by expanding children's play skill repertoire and promoting symbolic play.
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