电子漫画媒体的发展基于vark模型来衡量小学生的理解

Rizka Novi Irmaningrum, Oriza Zativalen, A. Ati MZ
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引用次数: 0

摘要

本研究的目的是开发基于数字的专题学习媒体,即面向小学生的电子漫画媒体。电子漫画将以VARK(视觉、听觉、阅读、动觉)学习模式发展,以声音反射的方式展示插图故事,并与学生使用媒体的阅读和动觉活动有关。开发基于数字化的专题学习媒体,即面向小学生的电子漫画媒体。电子漫画将以VARK(视觉、听觉、阅读、动觉)学习模式发展,以声音反射的方式展示插图故事,并与学生使用媒体的阅读和动觉活动有关。电子漫画媒体将讨论以小学四年级学生为对象的民族多样性素材。以上效度检验的结果表明,基于vark模型的电子漫画媒体平均为96%,说明该媒体是有效的。SD Muhamammadiyah Lamongan对媒体的应用导致了第一和第二周期的增加,所以电子漫画学习媒体可以增加学生的理解。使用基于vark模型的电子漫画媒体的响应结果易于被PGSD UM拉蒙根合作学校的教师和学生应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
THE DEVELOPMENT OF E-COMICS MEDIA BASED ON THE VARK MODEL TO MEASURE THE UNDERSTANDING OF ELEMENTARY SCHOOL STUDENTS
The purpose of this research is to develop digital-based thematic learning media, namely e-comics media for elementary school students. E-comics will be developed with the VARK (Visual, Auditory, Reading, Kinesthetic) learning model which displays illustrated stories with sound reflections and is related to students' reading and kinesthetic activities in using the media. Develop digital-based thematic learning media, namely e-comics media for elementary school students. E-comics will be developed with the VARK (Visual, Auditory, Reading, Kinesthetic) learning model which displays illustrated stories with sound reflections and is related to students' reading and kinesthetic activities in using the media. The e-comics media will discuss ethnic diversity material for fourth grade elementary school students. The results of the validity test above, conclude that the average e-comics media based on the vark model is 96%, which means that the media is valid. The application of media at SD Muhamammadiyah Lamongan resulted in an increase in cycles 1 and 2, so e-comic learning media could increase students' understanding. The response results of using e-comics media based on the vark model were easy to apply by teachers and students at partner schools of PGSD UM Lamongan.
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