游戏化在葡萄牙语学习中的应用

Ka Ian Chan, Ngai Seng Chan, Su-Kit Tang, Rita Tse
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引用次数: 7

摘要

随着移动技术的快速发展,教学和学习变得无地点、无时间。移动技术的日益普及为教育工作者和开发人员创造更广泛的教育工具提供了更多的机会。教育领域的游戏化是通过应用游戏设计来激发学生享受学习。本项目旨在将游戏化技术应用于使用移动技术的中国学习者的葡萄牙语学习。游戏化元素、进程和排行榜被用来鼓励和激励学生取得更好的成绩。最后,进行了一项评估调查,以验证初学者语言学习的有效性,并建立他们的信心。进一步的研究可以设计实验研究,采用更多的定性研究方法。在未来的研究中,可以考虑学生的一些不同的个体特征,如自信水平和认知风格。提高学生学习葡萄牙语的兴趣和动力的思路值得研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Applying Gamification in Portuguese Learning
With the rapid development of mobile technology, teaching and learning become location-less and time-less. The increasing popularity of mobile technologies provides more opportunities for educators and developers to create a wider range of educational tools. Gamification in the field of education is to motivate students to enjoy learning by applying game design. This project seeks to apply gamification techniques in Portuguese learning for Chinese learners using mobile technology. Gamification elements, progression and leaderboard are used to encourage and motivate students to achieve better results. Finally, an evaluation survey was conducted to verify the effectiveness of beginners' language learning and building their confidence. Further studies could design experimental studies and adopt more qualitative research methods. Some different individual characters of students, like confidence level and cognitive style, could be considered in the future research. An idea to increase the interests and motivation of Portuguese learning is worth studying.
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