虚拟现实沉浸式学习的设计与评价——以严肃游戏“钙环碳捕集”为例

Shiau-Ting Wang, Li-mei Liu, Sheng-Ming Wang
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引用次数: 5

摘要

本研究重点研究了利用虚拟现实(VR)严肃游戏进行普通科学能源教育沉浸式学习的设计与评估,并以钙环碳捕集技术学习知识为例进行了研究。本研究采用动机设计的ARCS模型作为学习过程中促进和维持动机的核心。对钙环碳捕集技术的领域知识进行了分析和整合,开发了一款VR严肃游戏。本研究以某小学30名资优学生为研究对象,采用问卷调查、绘画活动、焦点小组访谈等方法收集研究结果。然后将STEAM教育的五个方面与ARCS激励模型相结合,用于分析结果。研究结果表明,本研究设计的VR沉浸式学习机制能够有效激发学习者学习新知识的动机,提高学习效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Design and Evaluate of Virtual Reality Immersive Learning - the Case of Serious Game “Calcium Looping for Carbon Capture”
This research focuses on design and evaluation of using virtual reality (VR) serious game for general science energy education immersive learning and uses the case study of learning knowledge from calcium looping carbon capture technology. The ARCS model of motivation design is used in this research as the core for promoting and sustaining motivation in the learning process. The domain knowledge of calcium looping carbon capture technology has been analyzed and integrated to develop a VR serious game. This research deployment a pilot study to 30 gifted students in an elementary school for collecting results by using questionnaire, drawing activities, and focus group interview. The five aspects of STEAM education that combine with the ARCS motivation model are then using for analyzing the results. The research results show that the VR immersive learning mechanism designed in this research can effectively trigger the motivation of learners for learning new knowledge as well as improve the learning results.
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