信息丰富的虚拟环境中头部锚定文本位置与认知负荷

Nils Adrian Mack, Markus Heun, Marion Rose
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引用次数: 0

摘要

近年来,将虚拟环境(VE)与文本相结合作为教育工具,使用信息丰富的虚拟环境已成为一种发展趋势。头戴式显示器(hmd)的进步使这一点成为可能。然而,虚拟现实(VR)的使用会产生由VR技术本身引起的高外部认知负荷(ECL)问题。如果它超出了用户有限的工作记忆,就会阻碍学习。为了减少这种负载,ve的设计者只能处理像文本放置方法这样的设计元素。为了深入了解ECL最低的位置,我们对30名参与者进行了一项研究,在两个抽象的非平稳学习任务中评估不同的头部锚定文本位置,以评估他们的认知负荷、可用性和任务负荷。我们的研究结果表明,在正常工作高度的任务中,头部固定的文本应该放置在眼睛水平以上。此外,文本的水平移动对认知负荷几乎没有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Head-anchored text placements and cognitive load in information-rich virtual environments
In recent years, there has been a growing trend toward using information-rich virtual environments that combine virtual environments (VE) with text as educational tools. This has been made viable by advances in head-mounted displays (HMDs). However, the use of virtual reality (VR) can create a problem of high extraneous cognitive load (ECL) caused by the VR technology itself. This can hinder learning if it exceeds a user’s limited working memory. To reduce this load, designers of VEs can only address design elements like the text placement method. To give insights into the placement with the lowest ECL, we conducted a study with 30 participants, evaluating different head-anchored text placements in two abstracted, non-stationary learning tasks to assess their cognitive load, usability, and task load. Our results showed that head-anchored text should be placed above eye level for tasks at normal working height. Furthermore, the horizontal movement of text had little to no influence on cognitive load.
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