可重构平台运动矢量估计中数据依赖的代价

Su-Shin Ang, G. Constantinides, W. Luk, P. Cheung
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引用次数: 5

摘要

在视频应用中,运动矢量估计经常被用作利用时间冗余的前奏。因此,人们已经做了大量的工作来开发技术,以避免全搜索运动矢量估计的大量内存访问需求。通常,这些方法会给算法引入数据依赖性,导致无法在设计时确定内存访问。因此,这使得在硬件中利用数据重用变得复杂。在这项工作中,数据依赖的代价是量化的。实验表明,在没有数据重用优化的情况下,数据依赖的快速运动矢量估计方法比完全搜索快47%。然而,当分别使用静态线缓冲方案和并行缓存方案来利用数据重用时,完全搜索比“快速”运动矢量估计算法快大约16倍。因此,运动矢量估计中的数据依赖在硬件性能方面是非常昂贵的
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The cost of data dependence in motion vector estimation for reconfigurable platforms
Motion vector estimation is frequently performed as a prelude to the exploitation of temporal redundancies in video applications. As a result, a large volume of work has been done to develop techniques to avoid the heavy memory access requirements of full search motion vector estimation. Often, these approaches introduce data dependence to the algorithm, leading to memory accesses which cannot be determined at design time. Consequently, this complicates the exploitation of data reuse in hardware. In this work, the cost of data dependence is quantified. Experiments indicate that a data dependent fast motion vector estimation approach is faster than full search by up to 47% in the absence of data re-use optimisation. However, full search is approximately 16 times faster than the `fast' motion vector estimation algorithm when a static line buffering scheme and a parallel caching scheme are used respectively to exploit data re-use. Therefore, it is established that data dependence in motion vector estimation is very expensive in terms of hardware performance
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