知识建构工具对合作游戏学习活动中学生学习模式的影响

Han-Yu Sung, Gwo-jen Hwang, Judy C. R. Tseng
{"title":"知识建构工具对合作游戏学习活动中学生学习模式的影响","authors":"Han-Yu Sung, Gwo-jen Hwang, Judy C. R. Tseng","doi":"10.1109/IIAI-AAI.2016.76","DOIUrl":null,"url":null,"abstract":"In this paper, a collaborative game was developed by integrating a grid-based knowledge construction tool. Moreover, an experiment was conducted to examine effects of the knowledge construction tool-based gaming approach on students' behavioral patterns. From the experimental results, it was found that the students who learned with the knowledge construction tool-based collaborative game revealed significant behavioral patterns of “comparing and observing the learning targets” as well as “seeking clues and answers” on their own. This implies that integrating the knowledge construction tool into the collaborative educational game has great potential for fostering students' ability of applying what they have learned to deal with problems.","PeriodicalId":272739,"journal":{"name":"2016 5th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Effects of Knowledge Construction Tools on Students' Learning Patterns in Collaborative Game-Based Learning Activities\",\"authors\":\"Han-Yu Sung, Gwo-jen Hwang, Judy C. R. Tseng\",\"doi\":\"10.1109/IIAI-AAI.2016.76\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, a collaborative game was developed by integrating a grid-based knowledge construction tool. Moreover, an experiment was conducted to examine effects of the knowledge construction tool-based gaming approach on students' behavioral patterns. From the experimental results, it was found that the students who learned with the knowledge construction tool-based collaborative game revealed significant behavioral patterns of “comparing and observing the learning targets” as well as “seeking clues and answers” on their own. This implies that integrating the knowledge construction tool into the collaborative educational game has great potential for fostering students' ability of applying what they have learned to deal with problems.\",\"PeriodicalId\":272739,\"journal\":{\"name\":\"2016 5th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI)\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-07-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 5th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IIAI-AAI.2016.76\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 5th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IIAI-AAI.2016.76","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

本文通过集成基于网格的知识构建工具,开发了一个协同博弈。此外,我们还通过实验考察了基于知识构建工具的游戏方法对学生行为模式的影响。从实验结果来看,使用基于知识建构工具的协作游戏学习的学生表现出了显著的“比较和观察学习目标”以及“自我寻找线索和答案”的行为模式。这意味着,将知识建构工具整合到协同教育游戏中,对于培养学生运用所学知识解决问题的能力具有很大的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of Knowledge Construction Tools on Students' Learning Patterns in Collaborative Game-Based Learning Activities
In this paper, a collaborative game was developed by integrating a grid-based knowledge construction tool. Moreover, an experiment was conducted to examine effects of the knowledge construction tool-based gaming approach on students' behavioral patterns. From the experimental results, it was found that the students who learned with the knowledge construction tool-based collaborative game revealed significant behavioral patterns of “comparing and observing the learning targets” as well as “seeking clues and answers” on their own. This implies that integrating the knowledge construction tool into the collaborative educational game has great potential for fostering students' ability of applying what they have learned to deal with problems.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信