使用MPEG4特征点合成面部表情签名头像

Y. Bouzid, Oussama El Ghoul, M. Jemni
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引用次数: 4

摘要

由于虚拟现实和人体建模技术的进步,手语化身越来越多地用于各种应用,如网页的自动翻译、交互式电子学习环境和移动电话服务,以提高听障人士获取信息和与他人交流的能力。但是,要真正理解和正确解读手势话语,虚拟人物应该能够处理手势形成的各个方面,包括面部特征,面部特征在情感交流和特定意义的传达中起着重要而关键的作用。在此背景下,我们提出了一种简单而有效的方法来生成用于签名虚拟人物的面部表情,该方法基于Keith Waters提出的基于物理的肌肉模型。我们的主要工作重点是利用给定网格的一小组MPEG-4特征点,在正确的解剖位置上自动完成面部模型上的肌肉映射以及下颌部分的检测任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Synthesizing facial expressions for signing avatars using MPEG4 feature points
Thanks to the advances in virtual reality and human modeling techniques, signing avatars have become increasingly used in a wide variety of applications like the automatic translation of web pages, interactive e-learning environments and mobile phone services, with a view to improving the ability of hearing impaired people to access information and communicate with others. But, to truly understand and correctly interpret the signed utterances, the virtual characters should be capable of addressing all aspects of sign formation including facial features which play an important and crucial role in the communication of emotions and conveying specific meanings. In this context, we present in this paper a simple yet effective method to generate facial expressions for signing avatars basing on the physics-based muscle model introduced by Keith Waters. The main focus of our work is to automate the task of the muscle mapping on the face model in the correct anatomical positions as well as the detection of the jaw part by using a small set of MPEG-4 Feature Points of the given mesh.
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