利用增强现实技术开发一个具有真人大小骨骼模型的姿势和运动技能学习环境

Masaru Okada, M. Soga, T. Kawagoe, H. Taki
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引用次数: 3

摘要

虽然在以往的研究中提出并开发了一些运动技能的学习环境,但大多数都是通过视频图片或动画的形式来展示学习者专家的动作。学习者有时不能很好地识别动作或不能很好地模仿动作,因为学习者的视点总是位于专家的动作之外,有时视点是固定的。为了解决这个问题,我们提出并开发了一个使用增强现实技术的真人大小骨骼模型的姿势和运动技能学习环境。我们通过实验来评估学习环境的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of a skill learning environment for posture and motion with life-size bone model using augmented reality
Although some learning environments for motor skills were proposed and developed in preceding researches, most of them show learners experts' motions by video picture or animation. The learner sometimes cannot recognize the motion well or cannot mimic the motion well by the method, because learner's viewpoint is always located outside of the expert's motion and sometimes the viewpoint is fixed. To solve this problem, we propose and develop a skill learning environment for posture and motion with life-size bone model using augmented reality. We evaluated the effect of the learning environment by an experiment.
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