{"title":"利用增强现实技术开发一个具有真人大小骨骼模型的姿势和运动技能学习环境","authors":"Masaru Okada, M. Soga, T. Kawagoe, H. Taki","doi":"10.1109/ITHET.2013.6671062","DOIUrl":null,"url":null,"abstract":"Although some learning environments for motor skills were proposed and developed in preceding researches, most of them show learners experts' motions by video picture or animation. The learner sometimes cannot recognize the motion well or cannot mimic the motion well by the method, because learner's viewpoint is always located outside of the expert's motion and sometimes the viewpoint is fixed. To solve this problem, we propose and develop a skill learning environment for posture and motion with life-size bone model using augmented reality. We evaluated the effect of the learning environment by an experiment.","PeriodicalId":261564,"journal":{"name":"2013 12th International Conference on Information Technology Based Higher Education and Training (ITHET)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Development of a skill learning environment for posture and motion with life-size bone model using augmented reality\",\"authors\":\"Masaru Okada, M. Soga, T. Kawagoe, H. Taki\",\"doi\":\"10.1109/ITHET.2013.6671062\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Although some learning environments for motor skills were proposed and developed in preceding researches, most of them show learners experts' motions by video picture or animation. The learner sometimes cannot recognize the motion well or cannot mimic the motion well by the method, because learner's viewpoint is always located outside of the expert's motion and sometimes the viewpoint is fixed. To solve this problem, we propose and develop a skill learning environment for posture and motion with life-size bone model using augmented reality. We evaluated the effect of the learning environment by an experiment.\",\"PeriodicalId\":261564,\"journal\":{\"name\":\"2013 12th International Conference on Information Technology Based Higher Education and Training (ITHET)\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-11-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 12th International Conference on Information Technology Based Higher Education and Training (ITHET)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ITHET.2013.6671062\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 12th International Conference on Information Technology Based Higher Education and Training (ITHET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ITHET.2013.6671062","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Development of a skill learning environment for posture and motion with life-size bone model using augmented reality
Although some learning environments for motor skills were proposed and developed in preceding researches, most of them show learners experts' motions by video picture or animation. The learner sometimes cannot recognize the motion well or cannot mimic the motion well by the method, because learner's viewpoint is always located outside of the expert's motion and sometimes the viewpoint is fixed. To solve this problem, we propose and develop a skill learning environment for posture and motion with life-size bone model using augmented reality. We evaluated the effect of the learning environment by an experiment.