瞳孔间距(IPD)与即时晕屏有关吗?

Taylor A. Doty, Jonathan W. Kelly, M. Dorneich, Stephen B Gilbert
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引用次数: 2

摘要

虚拟现实(VR)的广泛采用可能会受到普遍发生的晕屏病的限制。晕屏的易感性因个体而异,以前的研究报道瞳孔间距(IPD)可能是一个因素。然而,这项研究强调的是晕机恢复,而不是接触后立即晕机。目前的研究(N=178)调查了用户的IPD和VR耳机的IPD设置之间的不匹配是否会导致即时晕屏。多元线性回归表明,性别和因屏幕引起的既往疾病是即时晕机的重要预测因素。然而,IPD不匹配与即时晕屏之间没有显著的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Does interpupillary distance (IPD) relate to immediate cybersickness?
Widespread adoption of virtual reality (VR) will likely be limited by the common occurrence of cybersickness. Cybersickness sus- ceptibility varies across individuals, and previous research reported that interpupillary distance (IPD) may be a factor. However, that work emphasized cybersickness recovery rather than cybersickness immediately after exposure. The current study (N=178) examined if the mismatch between the user's IPD and the VR headset's IPD setting contributes to immediate cybersickness. Multiple linear re-gression indicated that gender and prior sickness due to screens were significant predictors of immediate cybersickness. However, no significant relationship between IPD mismatch and immediate cybersickness was observed.
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