{"title":"用于绘制多媒体游戏场景的时空同步","authors":"S. Ha, H. Seong","doi":"10.1109/TENCON.1999.818576","DOIUrl":null,"url":null,"abstract":"We discuss the synchronization representations and methods that combine the classification of temporal and spatial concept of multimedia game objects and sketch of game scenario properly. The proposed Game Scenario Sketch Model not only expresses the spatial and temporal concepts, but can also present the spatio-temporal synchronization using derived assertions.","PeriodicalId":121142,"journal":{"name":"Proceedings of IEEE. IEEE Region 10 Conference. TENCON 99. 'Multimedia Technology for Asia-Pacific Information Infrastructure' (Cat. No.99CH37030)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Spatio-temporal synchronization for sketching a multimedia game scenario\",\"authors\":\"S. Ha, H. Seong\",\"doi\":\"10.1109/TENCON.1999.818576\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We discuss the synchronization representations and methods that combine the classification of temporal and spatial concept of multimedia game objects and sketch of game scenario properly. The proposed Game Scenario Sketch Model not only expresses the spatial and temporal concepts, but can also present the spatio-temporal synchronization using derived assertions.\",\"PeriodicalId\":121142,\"journal\":{\"name\":\"Proceedings of IEEE. IEEE Region 10 Conference. TENCON 99. 'Multimedia Technology for Asia-Pacific Information Infrastructure' (Cat. No.99CH37030)\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1999-09-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of IEEE. IEEE Region 10 Conference. TENCON 99. 'Multimedia Technology for Asia-Pacific Information Infrastructure' (Cat. No.99CH37030)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/TENCON.1999.818576\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of IEEE. IEEE Region 10 Conference. TENCON 99. 'Multimedia Technology for Asia-Pacific Information Infrastructure' (Cat. No.99CH37030)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TENCON.1999.818576","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Spatio-temporal synchronization for sketching a multimedia game scenario
We discuss the synchronization representations and methods that combine the classification of temporal and spatial concept of multimedia game objects and sketch of game scenario properly. The proposed Game Scenario Sketch Model not only expresses the spatial and temporal concepts, but can also present the spatio-temporal synchronization using derived assertions.