A. Luiz Battaiola, N. Chamel Elias, R. de Godoy Domingues
{"title":"Edugraph:教授计算机图形学概念的软件","authors":"A. Luiz Battaiola, N. Chamel Elias, R. de Godoy Domingues","doi":"10.1109/SIBGRA.2002.1167197","DOIUrl":null,"url":null,"abstract":"Computational processing capacity allows the development of sophisticated interactive animation with different kinds of media resources. Computer games are examples of multimedia software with entertainment and high sophistication characteristics. Such technology allied with cognitive concepts can be used to implement educational software. This poster describes the implementation of a software to teach computer graphics concepts based on entertainment and cognitive criteria.","PeriodicalId":286814,"journal":{"name":"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing","volume":"09 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Edugraph: software to teach computer graphics concepts\",\"authors\":\"A. Luiz Battaiola, N. Chamel Elias, R. de Godoy Domingues\",\"doi\":\"10.1109/SIBGRA.2002.1167197\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Computational processing capacity allows the development of sophisticated interactive animation with different kinds of media resources. Computer games are examples of multimedia software with entertainment and high sophistication characteristics. Such technology allied with cognitive concepts can be used to implement educational software. This poster describes the implementation of a software to teach computer graphics concepts based on entertainment and cognitive criteria.\",\"PeriodicalId\":286814,\"journal\":{\"name\":\"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing\",\"volume\":\"09 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIBGRA.2002.1167197\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIBGRA.2002.1167197","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Edugraph: software to teach computer graphics concepts
Computational processing capacity allows the development of sophisticated interactive animation with different kinds of media resources. Computer games are examples of multimedia software with entertainment and high sophistication characteristics. Such technology allied with cognitive concepts can be used to implement educational software. This poster describes the implementation of a software to teach computer graphics concepts based on entertainment and cognitive criteria.