{"title":"生成狼人游戏日志摘要,推断每个玩家的角色","authors":"Youchao Lin, Mizuho Baba, T. Utsuro","doi":"10.1109/ICIS.2016.7550858","DOIUrl":null,"url":null,"abstract":"While playing the communication game “Are You a Werewolf”, a player always guesses other players' roles through discussions, based on one's own role and other players' crucial utterances. The underlying goal of this paper is to construct an agent that can analyze the participating players' utterances and play the werewolf game as if it is a human. For the first step of this underlying goal, given a specific player participating in the wolf game, this paper studies how to generate a digest of inferring other players' roles from the viewpoint of the given specific player. In this inference process, we regard the werewolf game rules as well as certain common sense as inference rules. Then, we develop a set of inference rules and apply them to infer the participating players' roles from a real werewolf game log.","PeriodicalId":336322,"journal":{"name":"2016 IEEE/ACIS 15th International Conference on Computer and Information Science (ICIS)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Generating a werewolf game log digest of inferring each player's role\",\"authors\":\"Youchao Lin, Mizuho Baba, T. Utsuro\",\"doi\":\"10.1109/ICIS.2016.7550858\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"While playing the communication game “Are You a Werewolf”, a player always guesses other players' roles through discussions, based on one's own role and other players' crucial utterances. The underlying goal of this paper is to construct an agent that can analyze the participating players' utterances and play the werewolf game as if it is a human. For the first step of this underlying goal, given a specific player participating in the wolf game, this paper studies how to generate a digest of inferring other players' roles from the viewpoint of the given specific player. In this inference process, we regard the werewolf game rules as well as certain common sense as inference rules. Then, we develop a set of inference rules and apply them to infer the participating players' roles from a real werewolf game log.\",\"PeriodicalId\":336322,\"journal\":{\"name\":\"2016 IEEE/ACIS 15th International Conference on Computer and Information Science (ICIS)\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-06-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE/ACIS 15th International Conference on Computer and Information Science (ICIS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIS.2016.7550858\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE/ACIS 15th International Conference on Computer and Information Science (ICIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIS.2016.7550858","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Generating a werewolf game log digest of inferring each player's role
While playing the communication game “Are You a Werewolf”, a player always guesses other players' roles through discussions, based on one's own role and other players' crucial utterances. The underlying goal of this paper is to construct an agent that can analyze the participating players' utterances and play the werewolf game as if it is a human. For the first step of this underlying goal, given a specific player participating in the wolf game, this paper studies how to generate a digest of inferring other players' roles from the viewpoint of the given specific player. In this inference process, we regard the werewolf game rules as well as certain common sense as inference rules. Then, we develop a set of inference rules and apply them to infer the participating players' roles from a real werewolf game log.