基于虚拟现实的交互式上肢康复系统的用户体验评估

J. Naranjo, Fernando Urrutia Urrutia, Marcelo V. García, Fabian Gallardo-Cardenas, Tigre-O. Franklin, Erika Lozada-Martínez
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引用次数: 3

摘要

本文通过LeapMotion设备和Unity3D图形引擎,评估了用于手部和手腕活动恢复的交互式虚拟现实系统的可用性。通过编程接口,拟议的VR系统允许患者通过音频和视频反馈的锻炼程序正确完成既定的医疗协议。在实验中利用VRUSE模型对虚拟现实系统进行了可用性评估。这个模型被用来设计一个由10个项目组成的调查,其中每个项目代表一个模型因素。该调查被应用于30名患者参与的实验中。结果表明,所提出的虚拟现实康复系统的VRUSE因子与其整体使用情况显著相关,因子相关值均小于0.005。参与实验的患者认为基于虚拟现实的互动式上肢康复系统是可用的。此外,事实证明,在Unity 3D图形引擎中编程的康复环境允许患者精确地遵守既定的医疗协议,推动他们对受影响肢体的渐进运动恢复。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
User Experience Evaluation of an Interactive Virtual Reality-Based System for Upper Limb Rehabilitation
This article evaluates the usability of an interactive virtual reality system for the recovery of hand and wrist mobility by means of the LeapMotion device and the Unity3D graphics engine. Through the programmed interfaces, the proposed VR system allows the patient to correctly complete established medical protocols via exercise routines with audio and video feedback. The usability evaluation of the VR system was carried out using the VRUSE model in an experiment. This model was utilized to design a survey consisting of 10 items, where each item represents a model factor. The survey was applied in the experiment in which 30 patients participated. The obtained results showed that the VRUSE factors of the proposed VR system for rehabilitation are significantly related to its overall use, with factor correlation values lower than 0,005. Patients participating in the experiment consider that the interactive virtual reality-based system for upper limb rehabilitation is usable. Additionally, it was proved that the rehabilitation environments programmed in the Unity 3D graphics engine allows patients to comply precisely with the established medical protocols, driving them to a progressive movement recovery of the affected limb.
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