游戏化算法研究的新环境

Y. Fujikawa, Manki Min
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引用次数: 7

摘要

已经有很多学术研究项目试图利用“游戏”的优势。游戏提供了快速处理信息的能力,提高了解决问题的能力。在这个项目中,我们开发了一个环境,帮助研究人员从使用游戏的普通用户那里获得输入。虽然本课题是针对最小功率广播(MPB)树在无线自组织网络中的问题进行配置的,但该环境可以用于其他研究课题。在本文中,我们将讨论我们使用的方法,先前的游戏化研究项目,我们的工作,结果和结果分析,我们从项目和未来的工作中学到的发现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A new environment for algorithm research using gamification
There have been many academic research projects that tried to take advantages of “game”. Games provide the ability to process information quickly, improve problem solving skills. With this project we developed an environment that helps researchers to obtain inputs from general users using a game. Even though the project is configured for the Minimum Power Broadcast (MPB) Tree in wireless Ad Hoc Network problem, the environment can be used for other research projects. In this paper, we will discuss the approach we used, prior gamification research projects, our work, results and analysis of the results, findings we learnt from the project and the future work.
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