复杂多边形模型的六自由度触觉渲染

David E. Johnson, P. Willemsen
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引用次数: 68

摘要

本文提出了一种基于六自由度触觉界面的任意多边形模型的触觉渲染算法。该算法支持复杂多边形模型的虚拟原型和在虚拟环境中添加触觉交互等活动。底层碰撞系统计算由触觉设备控制的模型与场景其余部分之间的局部最小距离。触觉渲染基于这些局部最小距离计算运动模型上的力和力矩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Six degree-of-freedom haptic rendering of complex polygonal models
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-of-freedom haptic interface. The algorithm supports activities such as virtual prototyping of complex polygonal models and adding haptic interaction to virtual environments. The underlying collision system computes local minimum distances between the model controlled by the haptic device and the rest of the scene. The haptic rendering computes forces and torques on the moving model based on these local minimum distances.
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