外科手术式打击:跨任务域的界面设计

L. Hettinger, R. Tannen, E. Geiselman, B. Brickman, B.W. Moroney, M. Haas
{"title":"外科手术式打击:跨任务域的界面设计","authors":"L. Hettinger, R. Tannen, E. Geiselman, B. Brickman, B.W. Moroney, M. Haas","doi":"10.1109/HUICS.1998.659968","DOIUrl":null,"url":null,"abstract":"To what extent can similarities in the general demands placed on human performance in apparently disparate task domains be used to enhance human-machine interface design in each? How can the \"lessons learned\" in one area of human endeavour be systematically and successfully applied to another? What is the nature of the information that permits such transfer to occur? These are important questions currently being encountered in the realm of virtual environment (VE) systems design. Applications of VE technology originally developed for use in advanced tactical aviation settings are currently being used as models for the development of neurosurgical interface concepts. While at first glance the connection between air combat and surgery may seem a distant one at best, there are many important similarities between them. For instance, both task domains share at least ten common, important human performance attributes, each of which may provide key insights into how to import knowledge gained from one domain into the other. Each of these areas have important implications for designing successful technical systems to support human performance. This paper explores the notion that general principles of interface design, derived from a concern with optimizing the above aspects of task performance, can be derived from the study of apparently disparate task domains. To illustrate this general idea, we elaborate how cross-fertilization between neurosurgery and air combat can be used to successfully advance the design of interfaces to support both.","PeriodicalId":312878,"journal":{"name":"Proceedings Fourth Annual Symposium on Human Interaction with Complex Systems","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Surgical strike: interface design across task domains\",\"authors\":\"L. Hettinger, R. Tannen, E. Geiselman, B. Brickman, B.W. Moroney, M. Haas\",\"doi\":\"10.1109/HUICS.1998.659968\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To what extent can similarities in the general demands placed on human performance in apparently disparate task domains be used to enhance human-machine interface design in each? How can the \\\"lessons learned\\\" in one area of human endeavour be systematically and successfully applied to another? What is the nature of the information that permits such transfer to occur? These are important questions currently being encountered in the realm of virtual environment (VE) systems design. Applications of VE technology originally developed for use in advanced tactical aviation settings are currently being used as models for the development of neurosurgical interface concepts. While at first glance the connection between air combat and surgery may seem a distant one at best, there are many important similarities between them. For instance, both task domains share at least ten common, important human performance attributes, each of which may provide key insights into how to import knowledge gained from one domain into the other. Each of these areas have important implications for designing successful technical systems to support human performance. This paper explores the notion that general principles of interface design, derived from a concern with optimizing the above aspects of task performance, can be derived from the study of apparently disparate task domains. To illustrate this general idea, we elaborate how cross-fertilization between neurosurgery and air combat can be used to successfully advance the design of interfaces to support both.\",\"PeriodicalId\":312878,\"journal\":{\"name\":\"Proceedings Fourth Annual Symposium on Human Interaction with Complex Systems\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-03-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings Fourth Annual Symposium on Human Interaction with Complex Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HUICS.1998.659968\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Fourth Annual Symposium on Human Interaction with Complex Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HUICS.1998.659968","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

在多大程度上,在明显不同的任务领域中,对人类表现的一般要求的相似性可以用来增强每个领域的人机界面设计?如何将人类努力的一个领域的“经验教训”系统而成功地应用于另一个领域?允许这种转移发生的信息的性质是什么?这些都是当前在虚拟环境(VE)系统设计领域遇到的重要问题。VE技术最初用于先进战术航空环境的应用,目前被用作神经外科接口概念开发的模型。虽然乍一看,空战和外科手术之间的联系似乎很遥远,但它们之间有许多重要的相似之处。例如,两个任务域共享至少10个共同的、重要的人类性能属性,每个属性都可能提供如何将从一个领域获得的知识导入到另一个领域的关键见解。这些领域中的每一个都对设计成功的技术系统来支持人类的表现具有重要的意义。本文探讨了这样一个概念,即界面设计的一般原则,源于对任务性能上述方面的优化,可以从对明显不同的任务域的研究中得出。为了说明这一总体思想,我们详细阐述了如何利用神经外科和空战之间的交叉受精来成功地推进接口设计以支持两者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Surgical strike: interface design across task domains
To what extent can similarities in the general demands placed on human performance in apparently disparate task domains be used to enhance human-machine interface design in each? How can the "lessons learned" in one area of human endeavour be systematically and successfully applied to another? What is the nature of the information that permits such transfer to occur? These are important questions currently being encountered in the realm of virtual environment (VE) systems design. Applications of VE technology originally developed for use in advanced tactical aviation settings are currently being used as models for the development of neurosurgical interface concepts. While at first glance the connection between air combat and surgery may seem a distant one at best, there are many important similarities between them. For instance, both task domains share at least ten common, important human performance attributes, each of which may provide key insights into how to import knowledge gained from one domain into the other. Each of these areas have important implications for designing successful technical systems to support human performance. This paper explores the notion that general principles of interface design, derived from a concern with optimizing the above aspects of task performance, can be derived from the study of apparently disparate task domains. To illustrate this general idea, we elaborate how cross-fertilization between neurosurgery and air combat can be used to successfully advance the design of interfaces to support both.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信