在肌肉骨骼条件下使用虚拟现实-检验证据

S. Prasanna, Christopher J Pate, Christopher A Goodart, Sandeep K Subramanian
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引用次数: 0

摘要

我们研究了虚拟现实(VR)平台在常见肌肉骨骼疾病(如关节炎、肩痛、腰痛、脚踝和手腕损伤)康复中的有效性。采用标准方法进行系统评价。唐斯和布莱克问卷有助于评估学习质量。效应量有助于量化干预效果。7项研究符合纳入标准。这些研究描述了VR干预在各种情况下的应用,如腰痛、踝关节扭伤、全膝关节置换术后、腕管综合征和肩痛。检索到的研究质量从差到好不等。效应值在0.15到0.9之间。尽管证据有限,但在肌肉骨骼疾病中使用VR看起来很有希望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Use of virtual reality in musculoskeletal conditions – Examining the evidence
We examined the effectiveness of virtual reality (VR) platforms in the rehabilitation of common musculoskeletal conditions such as arthritis, shoulder pain, low back pain, ankle and wrist injuries. A systematic review was conducted using standard methodology. The Downs and Black Questionnaire helped assess study quality. Effect sizes helped quantify intervention effectiveness. Seven studies met the inclusion criteria. The studies described VR interventions in a variety of conditions such as low back pain, ankle sprains, post total knee replacement, carpal tunnel syndrome and shoulder pain. The quality of retrieved studies ranged from poor to good. Effect sizes ranged from 0.15 to 0.9. Despite limited evidence, use of VR in musculoskeletal conditions looks promising.
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