一种新的基于认知的虚拟空间角色代理聊天系统

Soo-Hyun Park, Seung-Hyun Ji, Dong-Sung Ryu, Hwan-Gue Cho
{"title":"一种新的基于认知的虚拟空间角色代理聊天系统","authors":"Soo-Hyun Park, Seung-Hyun Ji, Dong-Sung Ryu, Hwan-Gue Cho","doi":"10.1145/1477862.1477879","DOIUrl":null,"url":null,"abstract":"Short internet-based chat is typical of modern communication, especially for on-line game players. Improved chat tools are available to avatar agents in virtual space (e.g., Second Life) thanks to the fast-evolving 3D internet. The most common plain text chat is easy to use, but it is hard to understand who talks to whom. Advanced chat with 2D word balloons in 3D virtual space is difficult or unfamiliar, since it does not consider real world constraints. We propose a human-cognition based chat system for virtual avatars using geometric information. In our chat framework, if an agent (avatar) wants to talk with other people, then that agent should approach within an \"audible distance\" to read the text, as would be required in the real world to participate in a conversation. Additionally we propose a new model to manage the virtual chat social network over our cognition-based chatting system. Our experiment showed that the number of chat agents is saturated regardless of the number of chat agents, as occurs in real-world chat. Thus, the social-graph for chat agents is always of a manageable size in our cognition-based chat system.","PeriodicalId":182702,"journal":{"name":"Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry","volume":"65 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"A new cognition-based chat system for avatar agents in virtual space\",\"authors\":\"Soo-Hyun Park, Seung-Hyun Ji, Dong-Sung Ryu, Hwan-Gue Cho\",\"doi\":\"10.1145/1477862.1477879\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Short internet-based chat is typical of modern communication, especially for on-line game players. Improved chat tools are available to avatar agents in virtual space (e.g., Second Life) thanks to the fast-evolving 3D internet. The most common plain text chat is easy to use, but it is hard to understand who talks to whom. Advanced chat with 2D word balloons in 3D virtual space is difficult or unfamiliar, since it does not consider real world constraints. We propose a human-cognition based chat system for virtual avatars using geometric information. In our chat framework, if an agent (avatar) wants to talk with other people, then that agent should approach within an \\\"audible distance\\\" to read the text, as would be required in the real world to participate in a conversation. Additionally we propose a new model to manage the virtual chat social network over our cognition-based chatting system. Our experiment showed that the number of chat agents is saturated regardless of the number of chat agents, as occurs in real-world chat. Thus, the social-graph for chat agents is always of a manageable size in our cognition-based chat system.\",\"PeriodicalId\":182702,\"journal\":{\"name\":\"Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry\",\"volume\":\"65 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-12-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1477862.1477879\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1477862.1477879","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11

摘要

简短的网络聊天是现代交流的典型方式,尤其是网络游戏玩家。由于快速发展的3D互联网,虚拟空间(例如,第二人生)中的化身代理可以使用改进的聊天工具。最常见的纯文本聊天很容易使用,但很难理解谁在和谁说话。在3D虚拟空间中使用2D单词气球进行高级聊天是困难的或不熟悉的,因为它不考虑现实世界的约束。我们提出了一种基于人类认知的基于几何信息的虚拟化身聊天系统。在我们的聊天框架中,如果一个代理(角色)想要与其他人交谈,那么该代理应该在一个“可听到的距离”内接近并阅读文本,就像在现实世界中参与对话所需要的那样。此外,我们还提出了一种新的基于认知的聊天系统的虚拟聊天社交网络管理模型。我们的实验表明,无论聊天代理的数量如何,聊天代理的数量都是饱和的,就像现实世界中的聊天一样。因此,在我们基于认知的聊天系统中,聊天代理的社交图总是具有可管理的大小。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A new cognition-based chat system for avatar agents in virtual space
Short internet-based chat is typical of modern communication, especially for on-line game players. Improved chat tools are available to avatar agents in virtual space (e.g., Second Life) thanks to the fast-evolving 3D internet. The most common plain text chat is easy to use, but it is hard to understand who talks to whom. Advanced chat with 2D word balloons in 3D virtual space is difficult or unfamiliar, since it does not consider real world constraints. We propose a human-cognition based chat system for virtual avatars using geometric information. In our chat framework, if an agent (avatar) wants to talk with other people, then that agent should approach within an "audible distance" to read the text, as would be required in the real world to participate in a conversation. Additionally we propose a new model to manage the virtual chat social network over our cognition-based chatting system. Our experiment showed that the number of chat agents is saturated regardless of the number of chat agents, as occurs in real-world chat. Thus, the social-graph for chat agents is always of a manageable size in our cognition-based chat system.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信