SPH算法在大规模并行GPU架构上的有效映射

Pravin Jagtap, R. Nasre, B. Patnaik
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引用次数: 0

摘要

在本研究中,研究了一种基于拉格朗日、无网格、基于粒子的平滑粒子流体动力学(SPH)方法在通用图形处理单元(GPGPU)架构上的性能。特别使用主机(CPU)功能到设备(GPU)内核的一对一映射。在GPU上测试了一种基于单元的粒子时空数据演化排序新方法,从加速、动态随机存储器(DRAM)利用率、warp执行、不同网格的每个内核占用率、块大小等方面衡量效率。研究了由样条和Wendland族加权函数引起的线程发散。在SPH算法中,在GPU上实现了15倍的整体加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effective Mapping of an SPH Algorithm on Massively Parallel GPU Architecture
In the present study, the performance of a Lagrangian, mesh-free, particle-based method called Smoothed Particle Hydrodynamics (SPH) is investigated on a General Purpose Graphics Processing Unit (GPGPU) architecture. A one-to-one mapping of host (CPU) function to device (GPU) kernel is particularly used. A new methodology of sorting the evolution of spatio-temporal data of particles based on cells is tested on GPU for efficiency measures such as speedup, Dynamic Random Access Memory (DRAM) utilization, warp execution, occupancy of each kernel with different grids, block sizes, etc. Thread-divergence caused by spline and Wendland families of weighting functions has been studied. In SPH algorithm, an overall speedup of 15× was achieved on GPU.
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