2020/2021学年地铁budi utomo英语俱乐部学生词汇掌握的站立顺序游戏效果

Betty Apri Centrawati, A. Latif
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引用次数: 0

摘要

本研究旨在探讨利用起立起立游戏作为媒介进行词汇掌握教学是否有效。本研究采用准实验设计,研究人群为22名Budi Utomo孤儿院女学生。研究人员进行了系统的目的抽样,并将前测和后测作为研究工具。为了分析前测和后测得分,研究者使用t检验分析。第一个假设检验采用5%显著度,得到的t检验结果为(6.999),也高于t表(2.22)。得到的t检验的第二个假设检验是(2.274),高于t表(2.08)。结果表明,接受站立顺序游戏教学的学生得分较高。综上所述,使用站立式序列游戏进行英语词汇教学比不使用站立式序列游戏更有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
THE EFFECT OF USING STAND UP SEQUENCE GAME TOWARD STUDENTS’ VOCABULARY MASTERY OF BUDI UTOMO ENGLISH CLUB OF METRO IN 2020/2021 ACADEMIC YEAR
The study is aimed to find out whether the use of Stand upSequence Game is effective as the media in teaching vocabularymastery. The study used quasi-experimental design with the researchpopulation namely 22 female students of Budi Utomo Orphanage. The researcher conducted the systematic of purposive samplingand used pre-test and post-test as a research instrument. To analyze thepre-test and post-test score, the researcher used t-test analyzes. Theresult of the first hypothesis test which uses 5% significant degree, wherethe t-test obtained is (6.999) which also higher than that of t table (2.22).The second hypothesis test where the t-test obtained is (2.274) which ishigher than that of t table (2.08). It shows that the students who are taughtby Stand up Sequence Game having a higher score. In conclusion, thatteaching English vocabulary using Stand up Sequence Game is moreeffective than that of without using Stand up Sequence Game.
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