处理基于姿态的缓存的场景约束

Gene S. Lee, Christian Eisenacher, Andy Lin, Noel Villegas
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引用次数: 0

摘要

在基于姿态的缓存系统中,提出了一种保守的、统一的处理场景约束的方法,如look和parent。这些约束被组织成一个依赖图,其中节点表示钻机的控制缓存,定向弧线将钻机连接到特定的控制缓存。对于任何动画更新,依赖关系图表明要清除哪个缓存以及随后要更新哪些其他钻机。该方法支持预评估,避免了昂贵的状态跟踪,并且易于实现。其结果是一种无缝的体验,可以在保持实时性能的同时处理所有类型的约束。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Handling scene constraints for pose-based caching
This paper presents a conservative, uniform method for handling scene constraints, such as look at and parent, in a pose-based caching system. The constraints are organized into a dependency graph where nodes represent the control caches of a rig, and directed arcs link the rigs to specific control caches. For any animation update, the dependency graph indicates which cache to clear and which other rigs to subsequently update. This method supports pre-evaluation, avoids expensive state tracking, and is easy to implement. The result is a seamless experience that works with all types of constraints while preserving real-time performance.
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