S. Suharni, Eel Susilowati, Masimbangan S Harlina, M. Hanif
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引用次数: 0

摘要

4 ~ 6岁的儿童和小学生需要了解草食动物、食肉动物和杂食动物的种类。使用书本提交的材料不足以刺激思维、情感和注意力,因此孩子们感到无聊。一些已经实施的研究仍然存在局限性,例如没有动画功能,声音和截图共享。增强现实(Augmented Reality, AR)在草食动物、食肉动物和杂食动物的介绍应用中采用无标记方法的目的是能够在三维空间中显示物体,并伴有动画特征、声音,并将动物的信息分享到社交媒体上。这一目标有望增加孩子们对各种动物的更多了解,并且应用程序可以成为有趣的学习媒体。本研究采用瀑布法,应用软件为Unity。应用程序测试是使用黑盒技术来测试应用程序中显示的按钮和特性的功能。应用试验结果表明,尝试按下的所有按钮功能都能按预期显示场景,结果100%有效。从应用程序的试用结果来看,该应用程序已经按照预期的目标成功创建,可以作为儿童的学习媒介。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Penerapan Augmented Reality dengan Markerless Pada Aplikasi Pengenalan Jenis Hewan Herbivora, Karnivora, dan Omnivora
An introduction to the types of herbivores, carnivores, and omnivores needs to be given to children aged 4 to 6 years, and elementary school students. Submission of material using books is not enough to stimulate the mind, feelings and attention, hence the children feel bored. Several studies that have implemented   still have limitations, such as there are no animation features, sound and screenshot share. The purpose of the application of Augmented Reality (AR) with the markerless method in the application of the introduction of herbivores, carnivores, and omnivores is to be able to display the object in three dimensions accompanied by animation features, sound and share information about the animal to social media. This goal is expected to increase children's desire to know more about various types of animals, and applications made can be fun learning media. The method used in this research is waterfall, and the application software is Unity. Application testing is using the blackbox technique to test the functions of the buttons and features displayed in the application. The results of the application trials show that all the button functions that are tried to be pressed will display the scene as expected and the results are 100% valid. From the results of the application trials, it shows that the application has been successfully created in accordance with the desired goal, which can be used as a learning medium for children.
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