{"title":"为交互式增强现实创建内容的方法程序","authors":"I. Nováková, F. Jakab, M. Michalko, O. Kainz","doi":"10.1109/ICETA57911.2022.9974837","DOIUrl":null,"url":null,"abstract":"The article describes a methodological procedure for the development of interactive applications in augmented reality (ARIT) by demonstrating it on a life-size 3D hologram of engineering equipment. In this article, we consider the creation of a general application model using the Unity 3D game engine for development for the Head mounted display (HMD). We used the Hololens device to display a demonstration of the model we created and for analysis problems faced during the initial development of interactive content in mixed reality.","PeriodicalId":151344,"journal":{"name":"2022 20th International Conference on Emerging eLearning Technologies and Applications (ICETA)","volume":"97 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Methodical procedure for creating content for interactive augmented reality\",\"authors\":\"I. Nováková, F. Jakab, M. Michalko, O. Kainz\",\"doi\":\"10.1109/ICETA57911.2022.9974837\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The article describes a methodological procedure for the development of interactive applications in augmented reality (ARIT) by demonstrating it on a life-size 3D hologram of engineering equipment. In this article, we consider the creation of a general application model using the Unity 3D game engine for development for the Head mounted display (HMD). We used the Hololens device to display a demonstration of the model we created and for analysis problems faced during the initial development of interactive content in mixed reality.\",\"PeriodicalId\":151344,\"journal\":{\"name\":\"2022 20th International Conference on Emerging eLearning Technologies and Applications (ICETA)\",\"volume\":\"97 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 20th International Conference on Emerging eLearning Technologies and Applications (ICETA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICETA57911.2022.9974837\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 20th International Conference on Emerging eLearning Technologies and Applications (ICETA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICETA57911.2022.9974837","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Methodical procedure for creating content for interactive augmented reality
The article describes a methodological procedure for the development of interactive applications in augmented reality (ARIT) by demonstrating it on a life-size 3D hologram of engineering equipment. In this article, we consider the creation of a general application model using the Unity 3D game engine for development for the Head mounted display (HMD). We used the Hololens device to display a demonstration of the model we created and for analysis problems faced during the initial development of interactive content in mixed reality.