Scratch节点:编码户外游戏体验以增强社会-身体互动

Tom Hitron, Itamar Apelblat, I. Wald, Eitan Moriano, Andrey Grishko, Idan David, Avihay Bar, Oren Zuckerman
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引用次数: 20

摘要

我们介绍了Scratch Nodes的初始设计过程,这是一个基于传感器的原型,旨在增加儿童的社交-身体户外游戏。Scratch Nodes有两个主要组件:硬件设备和基于平板电脑的编码环境。这个原型是为8-12岁的孩子设计的,目的是鼓励他们进行身体游戏、社交互动,并通过编码“改变规则”。我们通过添加直接控制硬件设备的实时编码环境,扩展了之前在Heads-up Games (HUG)领域的工作,使儿童能够实时更改游戏规则。我们认为,身体游戏、社交互动和编码的结合在增加户外游戏和提高计算思维技能的社会需求与儿童游戏、衡量和定义自己的规则的需求之间取得了适当的平衡。我们展示了我们最初的设计和实施过程,以及我们对六个测试原型的孩子进行初步评估的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Scratch Nodes: Coding Outdoor Play Experiences to enhance Social-Physical Interaction
We present the initial design process of Scratch Nodes, a sensor-based prototype designed to augment children's social-physical outdoor play. Scratch Nodes has two main components: a hardware device and a tablet-based coding environment. The prototype was designed for 8-12 year old children with the goal of encouraging physical play, social interaction, and "changing the rules" through coding. We extend prior work in the Heads-up Games (HUG) domain by adding a real-time coding environment that directly controls the hardware device, empowering children to change the game's rules in real-time. We argue that the combination of physical play, social interaction, and coding strikes the right balance between the societal need to increase outdoor play & enhance computational thinking skills on one hand and children's need to play, measure, and define their own rules on the other. We present our initial design and implementation process as well as our insights from a preliminary evaluation with six children who tested the prototype.
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