{"title":"基于Quizizz游戏的交互式学习媒体的开发以提高学习效果","authors":"Wahyuni Wahyuni, Ika Lis Mariatun, Yusrianto Sholeh","doi":"10.51276/edu.v5i1.545","DOIUrl":null,"url":null,"abstract":"In this digital era, it is very important to understand and use technology wisely to adapt to digital transformation. Technology affects the quality of education in these turbulent times. A game is an interesting learning medium with an interactive nature. Currently, educators can choose Quizizz as an interesting learning environment supporting the learning process. This study aims to provide teachers with interactive learning media interventions based on quizizz games in Economics class X SMA Darul Hadits, Sepulu District, Bangkalan Regency. This time, learning media development uses the research model (ADDIE). The research subjects included in the development of interactive learning media are validation tests by media validators, practitioner validators, and material validators, as well as tests aimed at students. Research data were obtained through observation techniques, questionnaires, and interviews with economics teachers and several class X SMA Darul Hadits regarding the learning process. The study results show that the teacher uses lecture and discussion methods using LKS and PowerPoint media in economics learning. So, with this, the researcher uses the Quizizz game application to support student learning enthusiasm so that later it will improve student learning outcomes. This study got a very good response from teachers and students.","PeriodicalId":326722,"journal":{"name":"Edunesia: Jurnal Ilmiah Pendidikan","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-08-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Development of Quizizz Game-Based Interactive Learning Media to Improve Learning Outcomes\",\"authors\":\"Wahyuni Wahyuni, Ika Lis Mariatun, Yusrianto Sholeh\",\"doi\":\"10.51276/edu.v5i1.545\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this digital era, it is very important to understand and use technology wisely to adapt to digital transformation. Technology affects the quality of education in these turbulent times. A game is an interesting learning medium with an interactive nature. Currently, educators can choose Quizizz as an interesting learning environment supporting the learning process. This study aims to provide teachers with interactive learning media interventions based on quizizz games in Economics class X SMA Darul Hadits, Sepulu District, Bangkalan Regency. This time, learning media development uses the research model (ADDIE). The research subjects included in the development of interactive learning media are validation tests by media validators, practitioner validators, and material validators, as well as tests aimed at students. Research data were obtained through observation techniques, questionnaires, and interviews with economics teachers and several class X SMA Darul Hadits regarding the learning process. The study results show that the teacher uses lecture and discussion methods using LKS and PowerPoint media in economics learning. So, with this, the researcher uses the Quizizz game application to support student learning enthusiasm so that later it will improve student learning outcomes. This study got a very good response from teachers and students.\",\"PeriodicalId\":326722,\"journal\":{\"name\":\"Edunesia: Jurnal Ilmiah Pendidikan\",\"volume\":\"33 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-08-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Edunesia: Jurnal Ilmiah Pendidikan\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.51276/edu.v5i1.545\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Edunesia: Jurnal Ilmiah Pendidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.51276/edu.v5i1.545","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
在这个数字时代,明智地理解和使用技术以适应数字化转型是非常重要的。在这个动荡的时代,科技影响着教育的质量。游戏是一种有趣的学习媒介,具有互动性。目前,教育工作者可以选择Quizizz作为一个有趣的学习环境来支持学习过程。本研究旨在提供教师互动学习媒体的干预,基于测验游戏在经济学班X SMA达鲁尔哈迪兹,塞普卢区,邦卡兰县。这一次,学习媒体开发使用了研究模型(ADDIE)。互动学习媒体开发的研究对象包括媒体验证者、从业者验证者和材料验证者的验证性测试,以及针对学生的测试。研究数据是通过观察技术、问卷调查和对经济学教师和几个班级的X SMA Darul haits关于学习过程的访谈获得的。研究结果表明,教师在经济学学习中使用LKS和PowerPoint两种媒体,采用授课和讨论的方式。因此,有了这个,研究人员使用Quizizz游戏应用程序来支持学生的学习热情,以便以后它将提高学生的学习成果。这项研究得到了老师和学生的很好的反应。
Development of Quizizz Game-Based Interactive Learning Media to Improve Learning Outcomes
In this digital era, it is very important to understand and use technology wisely to adapt to digital transformation. Technology affects the quality of education in these turbulent times. A game is an interesting learning medium with an interactive nature. Currently, educators can choose Quizizz as an interesting learning environment supporting the learning process. This study aims to provide teachers with interactive learning media interventions based on quizizz games in Economics class X SMA Darul Hadits, Sepulu District, Bangkalan Regency. This time, learning media development uses the research model (ADDIE). The research subjects included in the development of interactive learning media are validation tests by media validators, practitioner validators, and material validators, as well as tests aimed at students. Research data were obtained through observation techniques, questionnaires, and interviews with economics teachers and several class X SMA Darul Hadits regarding the learning process. The study results show that the teacher uses lecture and discussion methods using LKS and PowerPoint media in economics learning. So, with this, the researcher uses the Quizizz game application to support student learning enthusiasm so that later it will improve student learning outcomes. This study got a very good response from teachers and students.