创造《银河护卫队》中的飞行舰队

Rob Pieké, Lucy Bailey, Kai Wolter, Jo Plaete
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引用次数: 2

摘要

在《银河护卫队》中,我们被要求创造一个包含数百个镜头的史诗般的太空战斗,其中有数万艘飞船在混战。作为各自的特点,在设计每一种类型的宇宙飞船独特的飞行特性上花费了大量的精力。这需要改进MPC的技术,以便通过我们的众筹工具对大部分船只进行快速迭代和引人注目的结果,同时简化微调任何不符合导演愿景的船只运动的过程。与MPC之前的节目相比,这些“人群代理”的几何复杂性的巨大增加迫使我们重新思考我们的渲染管道,开发新的工具和工作流程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creating the flying armadas in Guardians of the Galaxy
For Guardians of the Galaxy, we were required to create an epic space battle spanning hundreds of shots, with tens of thousands of ships dogfighting. As characters unto themselves, significant effort was spent in designing unique flight characteristics for each type of spaceship. This required improvements to MPC's technology to allow for quick iterations and compelling results for the bulk of the ships via our crowd tools, while streamlining the process for fine-tuning the motion of any ships which didn't match the director's vision. The vast increase of geometric complexity for these "crowd agents", compared to MPC's previous shows, forced us to rethink our rendering pipeline, developing new tools and workflows.
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