{"title":"几个零人,一人和二人博弈的智能策略","authors":"M. Andreica, N. Tapus","doi":"10.1109/ICCP.2008.4648380","DOIUrl":null,"url":null,"abstract":"In this paper we present efficient and intelligent strategies for several zero-, one- and two-player games. Most of the games have been studied before or are related to other well-known games, but we present improved algorithmic techniques for playing them optimally. The main techniques we employed are dynamic programming, the Sprague-Grundy game theory and pattern extraction. We also make use of elements from computational geometry, like orthogonal range searching data structures.","PeriodicalId":169031,"journal":{"name":"2008 4th International Conference on Intelligent Computer Communication and Processing","volume":"100 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-10-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Intelligent strategies for several zero-, one- and two-player games\",\"authors\":\"M. Andreica, N. Tapus\",\"doi\":\"10.1109/ICCP.2008.4648380\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we present efficient and intelligent strategies for several zero-, one- and two-player games. Most of the games have been studied before or are related to other well-known games, but we present improved algorithmic techniques for playing them optimally. The main techniques we employed are dynamic programming, the Sprague-Grundy game theory and pattern extraction. We also make use of elements from computational geometry, like orthogonal range searching data structures.\",\"PeriodicalId\":169031,\"journal\":{\"name\":\"2008 4th International Conference on Intelligent Computer Communication and Processing\",\"volume\":\"100 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-10-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 4th International Conference on Intelligent Computer Communication and Processing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCP.2008.4648380\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 4th International Conference on Intelligent Computer Communication and Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCP.2008.4648380","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Intelligent strategies for several zero-, one- and two-player games
In this paper we present efficient and intelligent strategies for several zero-, one- and two-player games. Most of the games have been studied before or are related to other well-known games, but we present improved algorithmic techniques for playing them optimally. The main techniques we employed are dynamic programming, the Sprague-Grundy game theory and pattern extraction. We also make use of elements from computational geometry, like orthogonal range searching data structures.