{"title":"基于多边形的高清晰度CGH中高光表面的平滑着色","authors":"H. Nishi, K. Matsushima, S. Nakahara","doi":"10.1109/3DTV.2011.5877184","DOIUrl":null,"url":null,"abstract":"High-definition computer-generated holograms (CGH) created by the polygon-based method feature reconstruction of very fine 3D image accompanied with strong sensation of depth. However, rendering technique for specular surfaces has not been established. We propose a novel technique for smooth shading of specular surfaces in the polygon-based method. This technique divides the surface function of polygons into some segments and controls the spectral envelopes.","PeriodicalId":158764,"journal":{"name":"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)","volume":"286 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Smooth shading of specular surfaces in polygon-based high-definition CGH\",\"authors\":\"H. Nishi, K. Matsushima, S. Nakahara\",\"doi\":\"10.1109/3DTV.2011.5877184\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"High-definition computer-generated holograms (CGH) created by the polygon-based method feature reconstruction of very fine 3D image accompanied with strong sensation of depth. However, rendering technique for specular surfaces has not been established. We propose a novel technique for smooth shading of specular surfaces in the polygon-based method. This technique divides the surface function of polygons into some segments and controls the spectral envelopes.\",\"PeriodicalId\":158764,\"journal\":{\"name\":\"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)\",\"volume\":\"286 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-05-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DTV.2011.5877184\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DTV.2011.5877184","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Smooth shading of specular surfaces in polygon-based high-definition CGH
High-definition computer-generated holograms (CGH) created by the polygon-based method feature reconstruction of very fine 3D image accompanied with strong sensation of depth. However, rendering technique for specular surfaces has not been established. We propose a novel technique for smooth shading of specular surfaces in the polygon-based method. This technique divides the surface function of polygons into some segments and controls the spectral envelopes.