交互式Kinect手机教育

M. M. Tehrani, Y. Lim
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引用次数: 0

摘要

近年来,对新型交互设备的研究引起了人们的广泛关注。数字游戏的一个关键因素是玩家的沉浸感,因为他们寻求增强自己在虚拟世界中的体验。这种沉浸感可以通过不同的方式实现,比如图形效果、逼真的物理效果、人工智能甚至用户输入。任天堂Wii控制器、索尼playstation Move控制器和微软Xbox Kinect等都通过玩家的动作呈现出新的用户互动形式,并创造了新的游戏玩法形式,以及出色的反馈形式。此外,移动设备还提供了加速计、触摸屏、摄像头和GPS等新功能,让玩家能够在这些设备上玩游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive Kinect Using Mobile Phone for Education
Research into new interaction devices has garnered much attention in recent years. A key factor in digital games is the immersion of players as they seek to enhance their experience in the virtual world created by them. This immersion can be achieved in different ways, such as graphics effects, realistic physics, artificial intelligence and even from user inputs. The Nintendo Wii controller, Sony Play station Move controller and Microsoft Xbox Kinect, to name a few, present new forms of user interaction using the player's movements and have led to new forms of game play, as well as great forms of feedback. In addition, mobile devices provide new features like accelerometers, touch screens, cameras and GPS, which allow new forms of interaction in games played on the devices.
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