{"title":"基于交互式多媒体的八年级学生英语任务开发","authors":"A. Hikmawati, Iful Rahmawati Mega, Dody Sugiarto","doi":"10.2991/ASSEHR.K.201230.129","DOIUrl":null,"url":null,"abstract":"This research is intended to develop English tasks based on interactive multimedia by using Adobe Flash CS3. The objective of this research is to develop English tasks based on a suitable interactive multimedia for the eighth grade students at SMA IT Al Bina Pangkalpinang. The research procedure steps are as follows, 1) planning, 2) design, and 3) development. The planning phase concerns the collection of the data on the students’ needs. The design phase deals with designing the interactive learning media. The development phase concerns the development of the first draft of the interactive learning media, asking experts to judge and validate it. Based on the data analysis, the research finding show that the English tasks based on interactive multimedia for the eighth grade students of SMA IT Al Bina Pangkalpinang is feasible. Feasibility of the interactive multimedia was very good. Percentage of assessment by the content expert reached 81.94%, the media expert 87% and the English teacher reached 85%. It means that this interactive multimedia is suitable to use.","PeriodicalId":217459,"journal":{"name":"Proceedings of the 4th Sriwijaya University Learning and Education International Conference (SULE-IC 2020)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Developing English Tasks Based on Interactive Multimedia for the Eighth Grade Students at SMP IT Al Bina Pangkalpinang\",\"authors\":\"A. Hikmawati, Iful Rahmawati Mega, Dody Sugiarto\",\"doi\":\"10.2991/ASSEHR.K.201230.129\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research is intended to develop English tasks based on interactive multimedia by using Adobe Flash CS3. The objective of this research is to develop English tasks based on a suitable interactive multimedia for the eighth grade students at SMA IT Al Bina Pangkalpinang. The research procedure steps are as follows, 1) planning, 2) design, and 3) development. The planning phase concerns the collection of the data on the students’ needs. The design phase deals with designing the interactive learning media. The development phase concerns the development of the first draft of the interactive learning media, asking experts to judge and validate it. Based on the data analysis, the research finding show that the English tasks based on interactive multimedia for the eighth grade students of SMA IT Al Bina Pangkalpinang is feasible. Feasibility of the interactive multimedia was very good. Percentage of assessment by the content expert reached 81.94%, the media expert 87% and the English teacher reached 85%. It means that this interactive multimedia is suitable to use.\",\"PeriodicalId\":217459,\"journal\":{\"name\":\"Proceedings of the 4th Sriwijaya University Learning and Education International Conference (SULE-IC 2020)\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 4th Sriwijaya University Learning and Education International Conference (SULE-IC 2020)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2991/ASSEHR.K.201230.129\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 4th Sriwijaya University Learning and Education International Conference (SULE-IC 2020)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/ASSEHR.K.201230.129","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本研究旨在利用Adobe Flash CS3开发基于交互式多媒体的英语任务。本研究的目的是开发一种适合SMA IT Al Bina Pangkalpinang八年级学生的交互式多媒体英语任务。研究程序步骤如下:1)规划,2)设计,3)开发。计划阶段涉及学生需求数据的收集。设计阶段涉及交互式学习媒体的设计。开发阶段涉及交互式学习媒体初稿的开发,请专家对其进行判断和验证。在数据分析的基础上,研究结果表明,基于交互式多媒体的八年级学生英语任务是可行的。交互式多媒体的可行性很好。内容专家评估率为81.94%,媒体专家评估率为87%,英语教师评估率为85%。这意味着这种交互式多媒体是适合使用的。
Developing English Tasks Based on Interactive Multimedia for the Eighth Grade Students at SMP IT Al Bina Pangkalpinang
This research is intended to develop English tasks based on interactive multimedia by using Adobe Flash CS3. The objective of this research is to develop English tasks based on a suitable interactive multimedia for the eighth grade students at SMA IT Al Bina Pangkalpinang. The research procedure steps are as follows, 1) planning, 2) design, and 3) development. The planning phase concerns the collection of the data on the students’ needs. The design phase deals with designing the interactive learning media. The development phase concerns the development of the first draft of the interactive learning media, asking experts to judge and validate it. Based on the data analysis, the research finding show that the English tasks based on interactive multimedia for the eighth grade students of SMA IT Al Bina Pangkalpinang is feasible. Feasibility of the interactive multimedia was very good. Percentage of assessment by the content expert reached 81.94%, the media expert 87% and the English teacher reached 85%. It means that this interactive multimedia is suitable to use.