虚拟地形可视化中矢量数据绘制的改进算法

Ye Zhi, Yong Gao, Lun Wu, Liang Liu, Heng Cai
{"title":"虚拟地形可视化中矢量数据绘制的改进算法","authors":"Ye Zhi, Yong Gao, Lun Wu, Liang Liu, Heng Cai","doi":"10.1109/Geoinformatics.2013.6626137","DOIUrl":null,"url":null,"abstract":"In recent years, the importance of virtual terrain visualization technology for the digital earth models has been more obvious. Since two-dimensional (2D)vector data still occupy the vast majority of the GIS (Geographic Information System) vector data, the algorithm for vector data rendering in virtual terrain visualization plays a crucial role in the digital earth models. After deeply analyzing the current algorithms, the paper proposes an improved vector data rendering algorithm based on texture. As for the problem of aliasing artifacts, according to the context of rendering scene (e.g. the viewpoint's position), the improved algorithmutilizes the method of the dramatic texture overlay, combining the visualization of the terrain with the vector data selected by the view scene using the method of Render-to-Texture based on DirectX in real-time. And meanwhile the method constructs the mapping table between the vector data and texture to simplify the operation for the highlight selecting and the vector data's querying. After applied in the practical vector data, the improved algorithm is proved that it not only keeps the same advantage as the texture-based method such as fast rendering and easy to control the layer, but also is notconfined by the resolution of the texture without the phenomenon of aliasing artifacts and raises the efficiency in highlight selecting and the vector data attributes' querying.","PeriodicalId":286908,"journal":{"name":"2013 21st International Conference on Geoinformatics","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"An improved algorithm for vector data rendering in virtual terrain visualization\",\"authors\":\"Ye Zhi, Yong Gao, Lun Wu, Liang Liu, Heng Cai\",\"doi\":\"10.1109/Geoinformatics.2013.6626137\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In recent years, the importance of virtual terrain visualization technology for the digital earth models has been more obvious. Since two-dimensional (2D)vector data still occupy the vast majority of the GIS (Geographic Information System) vector data, the algorithm for vector data rendering in virtual terrain visualization plays a crucial role in the digital earth models. After deeply analyzing the current algorithms, the paper proposes an improved vector data rendering algorithm based on texture. As for the problem of aliasing artifacts, according to the context of rendering scene (e.g. the viewpoint's position), the improved algorithmutilizes the method of the dramatic texture overlay, combining the visualization of the terrain with the vector data selected by the view scene using the method of Render-to-Texture based on DirectX in real-time. And meanwhile the method constructs the mapping table between the vector data and texture to simplify the operation for the highlight selecting and the vector data's querying. After applied in the practical vector data, the improved algorithm is proved that it not only keeps the same advantage as the texture-based method such as fast rendering and easy to control the layer, but also is notconfined by the resolution of the texture without the phenomenon of aliasing artifacts and raises the efficiency in highlight selecting and the vector data attributes' querying.\",\"PeriodicalId\":286908,\"journal\":{\"name\":\"2013 21st International Conference on Geoinformatics\",\"volume\":\"41 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-06-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 21st International Conference on Geoinformatics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/Geoinformatics.2013.6626137\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 21st International Conference on Geoinformatics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/Geoinformatics.2013.6626137","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

摘要

近年来,虚拟地形可视化技术对数字地球模型的重要性越来越明显。由于二维矢量数据仍然占据着地理信息系统(GIS)矢量数据的绝大部分,因此虚拟地形可视化中的矢量数据绘制算法在数字地球模型中起着至关重要的作用。在深入分析现有算法的基础上,提出了一种改进的基于纹理的矢量数据绘制算法。针对伪影混叠问题,改进算法根据渲染场景的上下文(如视点位置),利用戏剧性纹理叠加的方法,利用基于DirectX的渲染到纹理的方法,将地形的可视化与视图场景选择的矢量数据实时结合起来。同时,该方法构造了矢量数据与纹理之间的映射表,简化了高光选择和矢量数据查询的操作。在实际矢量数据中的应用证明,改进后的算法不仅保持了基于纹理的方法绘制速度快、易于控制图层的优点,而且不受纹理分辨率的限制,没有出现混叠现象,提高了高光选择和矢量数据属性查询的效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An improved algorithm for vector data rendering in virtual terrain visualization
In recent years, the importance of virtual terrain visualization technology for the digital earth models has been more obvious. Since two-dimensional (2D)vector data still occupy the vast majority of the GIS (Geographic Information System) vector data, the algorithm for vector data rendering in virtual terrain visualization plays a crucial role in the digital earth models. After deeply analyzing the current algorithms, the paper proposes an improved vector data rendering algorithm based on texture. As for the problem of aliasing artifacts, according to the context of rendering scene (e.g. the viewpoint's position), the improved algorithmutilizes the method of the dramatic texture overlay, combining the visualization of the terrain with the vector data selected by the view scene using the method of Render-to-Texture based on DirectX in real-time. And meanwhile the method constructs the mapping table between the vector data and texture to simplify the operation for the highlight selecting and the vector data's querying. After applied in the practical vector data, the improved algorithm is proved that it not only keeps the same advantage as the texture-based method such as fast rendering and easy to control the layer, but also is notconfined by the resolution of the texture without the phenomenon of aliasing artifacts and raises the efficiency in highlight selecting and the vector data attributes' querying.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信