M. Mikamo, Kotaro Mori, B. Raytchev, Toru Tamaki, K. Kaneda
{"title":"用于HDR全景图像的双目色调再现显示器","authors":"M. Mikamo, Kotaro Mori, B. Raytchev, Toru Tamaki, K. Kaneda","doi":"10.1145/2931002.2947702","DOIUrl":null,"url":null,"abstract":"In virtual reality (VR) applications, it is often required to display a surrounding scenery with a high dynamic range (HDR) of luminance to a binocular display device such as an Oculus Rift. A surrounding scenery of an outdoor environment usually includes both bright regions, such as a sunny place and a clear sky, and dark regions, such as a shadow area. The dynamic range of the luminances between bright and dark regions are quite large.","PeriodicalId":102213,"journal":{"name":"Proceedings of the ACM Symposium on Applied Perception","volume":"30 19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Binocular tone reproduction display for an HDR panorama image\",\"authors\":\"M. Mikamo, Kotaro Mori, B. Raytchev, Toru Tamaki, K. Kaneda\",\"doi\":\"10.1145/2931002.2947702\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In virtual reality (VR) applications, it is often required to display a surrounding scenery with a high dynamic range (HDR) of luminance to a binocular display device such as an Oculus Rift. A surrounding scenery of an outdoor environment usually includes both bright regions, such as a sunny place and a clear sky, and dark regions, such as a shadow area. The dynamic range of the luminances between bright and dark regions are quite large.\",\"PeriodicalId\":102213,\"journal\":{\"name\":\"Proceedings of the ACM Symposium on Applied Perception\",\"volume\":\"30 19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-07-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ACM Symposium on Applied Perception\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2931002.2947702\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM Symposium on Applied Perception","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2931002.2947702","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Binocular tone reproduction display for an HDR panorama image
In virtual reality (VR) applications, it is often required to display a surrounding scenery with a high dynamic range (HDR) of luminance to a binocular display device such as an Oculus Rift. A surrounding scenery of an outdoor environment usually includes both bright regions, such as a sunny place and a clear sky, and dark regions, such as a shadow area. The dynamic range of the luminances between bright and dark regions are quite large.