在“编程一小时”中研究创造性和批判性的计算机参与(实践报告)

Luis Morales-Navarro, Y. Kafai, Gayithri Jayathirtha, Mia S. Shaw
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引用次数: 3

摘要

编程一小时提供简短的独立活动,向K-12学习者介绍计算概念和应用。虽然这些活动已经成功地影响了全球数亿学生,但人们呼吁更多地创造性和批判性地参与到计算机中来。在本文中,我们研究了作为官方2020年计算机科学教育周的一部分,面向初中和高中学生提供的316小时代码活动的创造性和批判性内容。我们的内容分析显示,只有13%的编程一小时活动促进了创造性参与,而只有1%的编程一小时活动专注于批判性参与,最多提供讨论指南。在讨论中,我们为设计提供了建议,以便在未来的编程一小时或类似的一小时活动中更关键和创造性地参与计算。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigating Creative and Critical Engagement with Computing in the Hour of Code (Practical Report)
The Hour of Code provides brief stand-alone activities to introduce K-12 learners to computing concepts and applications. While these activities have successfully reached hundreds of millions of students around the globe, there are calls for more creative and critical engagement with computing. In this paper, we examine the creative and critical content of 316 Hour of Code activities offered to middle school and high school students as part of the official 2020 Computer Science Education Week. Our content analysis revealed that only 13% Hour of Code activities promoted creative engagement while only 1% of Hour of Code activities focused on critical engagement, offering discussion guides at best. In the discussion we provide recommendations for designing for more critical and creative engagement with computing in future Hour of Code or similar hour-long activities.
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