{"title":"对电子游戏、虚拟交流和流行生活的反思","authors":"Sally Darling, J. Keller","doi":"10.22439/jba.v11i1.6614","DOIUrl":null,"url":null,"abstract":"Remote work and social isolation required by the Covid-19 pandemic increased the need for communication technology that allows collaboration in business and social contexts. This essay is our reflection on research on communication technology used by online gamers and the impact the research had on our personal and work lives as we adapted to the conditions of the last two years of pandemic living.","PeriodicalId":348499,"journal":{"name":"Journal of Business Anthropology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-05-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Reflections on Video Games, Virtual Communication, and Our Pandemic Lives\",\"authors\":\"Sally Darling, J. Keller\",\"doi\":\"10.22439/jba.v11i1.6614\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Remote work and social isolation required by the Covid-19 pandemic increased the need for communication technology that allows collaboration in business and social contexts. This essay is our reflection on research on communication technology used by online gamers and the impact the research had on our personal and work lives as we adapted to the conditions of the last two years of pandemic living.\",\"PeriodicalId\":348499,\"journal\":{\"name\":\"Journal of Business Anthropology\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-05-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Business Anthropology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.22439/jba.v11i1.6614\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Business Anthropology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22439/jba.v11i1.6614","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Reflections on Video Games, Virtual Communication, and Our Pandemic Lives
Remote work and social isolation required by the Covid-19 pandemic increased the need for communication technology that allows collaboration in business and social contexts. This essay is our reflection on research on communication technology used by online gamers and the impact the research had on our personal and work lives as we adapted to the conditions of the last two years of pandemic living.