海报:通过以自我为中心的视频的色彩键控来增强虚拟的虚拟身体

Frank Steinicke, G. Bruder, K. Rothaus, K. Hinrichs
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引用次数: 16

摘要

在沉浸式虚拟环境中,完全清晰的自我视觉表现对虚拟世界中的主观存在感有相当大的影响。因此,许多方法解决了这一挑战,并在VE中合并了用户身体的虚拟模型。这种“虚拟身体”(VB)是根据跟踪系统检测到的特征点定义的用户运动来操纵的。所要求的跟踪装置不适用于同时涉及多人或参与者频繁变化的情况。此外,个人特征,如皮肤色素沉着,毛发或衣服不考虑该程序。在本文中,我们提出了一种基于软件的方法,允许在VE中合并自己的逼真视觉表示。这个想法是利用连接在可视头戴式显示器上的摄像头捕捉到的图像。这些以自我为中心的框架可以被分割成显示人体部分的前景和背景。然后,四肢可以与用户当前的虚拟世界视图叠加,从而可以可视化高保真的虚拟身体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Poster: A virtual body for augmented virtuality by chroma-keying of egocentric videos
A fully-articulated visual representation of oneself in an immersive virtual environment has considerable impact on the subjective sense of presence in the virtual world. Therefore, many approaches address this challenge and incorporate a virtual model of the user's body in the VE. Such a “virtual body” (VB) is manipulated according to user motions which are defined by feature points detected by a tracking system. The required tracking devices are unsuitable in scenarios which involve multiple persons simultaneously or in which participants frequently change. Furthermore, individual characteristics such as skin pigmentation, hairiness or clothes are not considered by this procedure. In this paper we present a software-based approach that allows to incorporate a realistic visual representation of oneself in the VE. The idea is to make use of images captured by cameras that are attached to video-see-through head-mounted displays. These egocentric frames can be segmented into foreground showing parts of the human body and background. Then the extremities can be overlayed with the user's current view of the virtual world, and thus a high-fidelity virtual body can be visualized.
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