{"title":"机器人游戏伙伴,促进儿童之间的社会互动","authors":"Junya Hirose, Masakazu Hirokawa, Kenji Suzuki","doi":"10.1109/ROMAN.2014.6926231","DOIUrl":null,"url":null,"abstract":"This study proposes a gaming companion robot to facilitate social interaction among children. Games have been one popular social communication tool for people, and we propose a novel approach to gaming communication using a robot. We have implemented a robot that is capable of playing a video game to facilitate social interaction in a game environment. We used autonomous control to allow the robot to play during the videogame, and the Wizard of OZ (WOZ) framework for interaction between human and robot before and after the game. The results show that the robot was able to play the game in a manner similar to how a human plays the game. The preliminary study with children showed that this new approach was useful to facilitate people's interactions. We describe and evaluate the robotic system in this paper.","PeriodicalId":235810,"journal":{"name":"The 23rd IEEE International Symposium on Robot and Human Interactive Communication","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Robotic gaming companion to facilitate social interaction among children\",\"authors\":\"Junya Hirose, Masakazu Hirokawa, Kenji Suzuki\",\"doi\":\"10.1109/ROMAN.2014.6926231\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study proposes a gaming companion robot to facilitate social interaction among children. Games have been one popular social communication tool for people, and we propose a novel approach to gaming communication using a robot. We have implemented a robot that is capable of playing a video game to facilitate social interaction in a game environment. We used autonomous control to allow the robot to play during the videogame, and the Wizard of OZ (WOZ) framework for interaction between human and robot before and after the game. The results show that the robot was able to play the game in a manner similar to how a human plays the game. The preliminary study with children showed that this new approach was useful to facilitate people's interactions. We describe and evaluate the robotic system in this paper.\",\"PeriodicalId\":235810,\"journal\":{\"name\":\"The 23rd IEEE International Symposium on Robot and Human Interactive Communication\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-10-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The 23rd IEEE International Symposium on Robot and Human Interactive Communication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ROMAN.2014.6926231\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The 23rd IEEE International Symposium on Robot and Human Interactive Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ROMAN.2014.6926231","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Robotic gaming companion to facilitate social interaction among children
This study proposes a gaming companion robot to facilitate social interaction among children. Games have been one popular social communication tool for people, and we propose a novel approach to gaming communication using a robot. We have implemented a robot that is capable of playing a video game to facilitate social interaction in a game environment. We used autonomous control to allow the robot to play during the videogame, and the Wizard of OZ (WOZ) framework for interaction between human and robot before and after the game. The results show that the robot was able to play the game in a manner similar to how a human plays the game. The preliminary study with children showed that this new approach was useful to facilitate people's interactions. We describe and evaluate the robotic system in this paper.