{"title":"魔幻mmorpg中历史与神话类型的模拟结构","authors":"Pilkevych Pilkevych","doi":"10.17721/2518-1270.2019.59.18","DOIUrl":null,"url":null,"abstract":"The article deals with the reception of historical and mythological heritage in the video games of fantasy genre. The paradigms of object-oriented programming and MMORPG algorithm logic determine the structure of the content simulation. Сreating thousands of similar objects provides for top priority the provision of a single interface to entities of different types. Mythological content class upon another class, retaining similar implementation combines the principles of historical reception and programming inheritance.","PeriodicalId":247803,"journal":{"name":"Ethnic History of European Nations","volume":"575 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"THE SIMULATION STRUCTURE OF THE HISTORICAL AND MYTHOLOGICAL TYPES IN FANTASY MMORPG\",\"authors\":\"Pilkevych Pilkevych\",\"doi\":\"10.17721/2518-1270.2019.59.18\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The article deals with the reception of historical and mythological heritage in the video games of fantasy genre. The paradigms of object-oriented programming and MMORPG algorithm logic determine the structure of the content simulation. Сreating thousands of similar objects provides for top priority the provision of a single interface to entities of different types. Mythological content class upon another class, retaining similar implementation combines the principles of historical reception and programming inheritance.\",\"PeriodicalId\":247803,\"journal\":{\"name\":\"Ethnic History of European Nations\",\"volume\":\"575 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Ethnic History of European Nations\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17721/2518-1270.2019.59.18\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Ethnic History of European Nations","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17721/2518-1270.2019.59.18","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
THE SIMULATION STRUCTURE OF THE HISTORICAL AND MYTHOLOGICAL TYPES IN FANTASY MMORPG
The article deals with the reception of historical and mythological heritage in the video games of fantasy genre. The paradigms of object-oriented programming and MMORPG algorithm logic determine the structure of the content simulation. Сreating thousands of similar objects provides for top priority the provision of a single interface to entities of different types. Mythological content class upon another class, retaining similar implementation combines the principles of historical reception and programming inheritance.