青少年沉迷网络游戏的程度

Irpan Ali Rahman, D. Ariani, Nurul Ulfa
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引用次数: 3

摘要

网络游戏是一种连接到互联网的游戏,其中一种游戏非常受各种群体的欢迎,从儿童、青少年到成年人。不幸的是,在这种情况下,不是每个人都能很好地控制它,所以它可能导致上瘾。十几岁的青少年几乎每天都在玩网络游戏,根据调查结果,估计有1070万人,约占12-24岁用户总数的10%,印度尼西亚排名世界第八,大多数网络游戏用户都是青少年。本研究的目的是确定青少年对网络游戏的沉迷程度。使用的研究方法是描述性定量与横断面方法。这项研究的人口是6236人。采用有目的抽样技术取样。结果表明:村青年网络游戏成瘾水平处于中等水平;本研究的结论是,持续时间最长的nigasari村青少年网络游戏成瘾水平的描述与持续时间为中等成瘾水平的类别相对应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
TINGKAT KECANDUAN GAME ONLINE PADA REMAJA
Online games are games that are connected to the internet, one of which is very much in demand from various groups from children, and teenagers, to adults. It has been unfortunate in this case not everyone can control it well so that it can lead to addiction. Teenagers in their teens almost every day play online games with an estimated 10.7 million people or about 10% of the total users aged 12-24 years based on the survey results, Indonesia ranks eighth in the world and the majority of online game users are young teens. This study aims to identify the level of addiction to playing online games in adolescents in Neglasari Village. The research method used is descriptive quantitative with a cross-sectional approach. The population in this study was 6,236 people. samples were taken using the purposive sampling technique. The results showed that the level of online game addiction in the Neglasari village youth was in the medium category. This study concludes that the description of the level of online game addiction in adolescents in the Neglasari village with the longest duration is categorized with the duration of the category of moderate addiction level.
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