促进社会包容和公民参与的游戏:INGAME项目

F. García-Peñalvo, Lucía García Holgado, A. Holgado, V. Zangrando, Liliana Romaniuc, M. Kyriakidou, M. Vassileva, D. Gudoniene, Katarzyna Rak, Peter Frühmann, Afxentis Afxentiou, Anna Bartoli, Vasia Karkantzou
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引用次数: 1

摘要

在整个欧洲联盟,特别需要实践,为教育工作者提供必要的手段,以创造地方和超国家的公民参与。INGAME项目侧重于提高社会和公民能力的获得,培养对价值观和基本权利的认识、理解和所有权,重点关注在线游戏和数字技能,以培养年轻人的公民素养和技能。它被置于伊拉斯谟+ KA3社会包容和共同价值观:在教育和培训方面的贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gaming for Social Inclusion and Civic Participation: the INGAME project
Throughout the European Union, there is a particular need for practices that would provide educators with the devices necessary to create civic engagement locally and supra-nationally responsive. The INGAME project focuses on enhancing the acquisition of social and civic competences, fostering knowledge, understanding and ownership of values and fundamental rights with a strong focus on online games and digital skills for the development of civic literacy and skills of young adults. It is placed under the Erasmus + KA3 Social inclusion and common values: the contribution in education and training.
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