F. García-Peñalvo, Lucía García Holgado, A. Holgado, V. Zangrando, Liliana Romaniuc, M. Kyriakidou, M. Vassileva, D. Gudoniene, Katarzyna Rak, Peter Frühmann, Afxentis Afxentiou, Anna Bartoli, Vasia Karkantzou
{"title":"促进社会包容和公民参与的游戏:INGAME项目","authors":"F. García-Peñalvo, Lucía García Holgado, A. Holgado, V. Zangrando, Liliana Romaniuc, M. Kyriakidou, M. Vassileva, D. Gudoniene, Katarzyna Rak, Peter Frühmann, Afxentis Afxentiou, Anna Bartoli, Vasia Karkantzou","doi":"10.1109/SIIE53363.2021.9583646","DOIUrl":null,"url":null,"abstract":"Throughout the European Union, there is a particular need for practices that would provide educators with the devices necessary to create civic engagement locally and supra-nationally responsive. The INGAME project focuses on enhancing the acquisition of social and civic competences, fostering knowledge, understanding and ownership of values and fundamental rights with a strong focus on online games and digital skills for the development of civic literacy and skills of young adults. It is placed under the Erasmus + KA3 Social inclusion and common values: the contribution in education and training.","PeriodicalId":244532,"journal":{"name":"2021 International Symposium on Computers in Education (SIIE)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Gaming for Social Inclusion and Civic Participation: the INGAME project\",\"authors\":\"F. García-Peñalvo, Lucía García Holgado, A. Holgado, V. Zangrando, Liliana Romaniuc, M. Kyriakidou, M. Vassileva, D. Gudoniene, Katarzyna Rak, Peter Frühmann, Afxentis Afxentiou, Anna Bartoli, Vasia Karkantzou\",\"doi\":\"10.1109/SIIE53363.2021.9583646\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Throughout the European Union, there is a particular need for practices that would provide educators with the devices necessary to create civic engagement locally and supra-nationally responsive. The INGAME project focuses on enhancing the acquisition of social and civic competences, fostering knowledge, understanding and ownership of values and fundamental rights with a strong focus on online games and digital skills for the development of civic literacy and skills of young adults. It is placed under the Erasmus + KA3 Social inclusion and common values: the contribution in education and training.\",\"PeriodicalId\":244532,\"journal\":{\"name\":\"2021 International Symposium on Computers in Education (SIIE)\",\"volume\":\"29 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 International Symposium on Computers in Education (SIIE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIIE53363.2021.9583646\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Symposium on Computers in Education (SIIE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIIE53363.2021.9583646","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Gaming for Social Inclusion and Civic Participation: the INGAME project
Throughout the European Union, there is a particular need for practices that would provide educators with the devices necessary to create civic engagement locally and supra-nationally responsive. The INGAME project focuses on enhancing the acquisition of social and civic competences, fostering knowledge, understanding and ownership of values and fundamental rights with a strong focus on online games and digital skills for the development of civic literacy and skills of young adults. It is placed under the Erasmus + KA3 Social inclusion and common values: the contribution in education and training.