{"title":"教育游戏内容设计策略探讨","authors":"Zhen Xu, Yi Zhang","doi":"10.1109/CISE.2010.5677150","DOIUrl":null,"url":null,"abstract":"Using educational game to promote learning fully reflects that educational concept and technology keep pace with the times,however,balanceable designing between education and entertainment influences the application effect of educational game.Learning elements and playing elements are embodied in the game content.In order to resolve the problem of balance between education and entertainment, it is important to grasp the game content designing.This article expounded the content designing idea,and then presents the designing strategy.For the purpose of keeping this balance and promoting study,it elaborates the content designing from four stages:frontal analysis,empirical research,content formation and evaluation.","PeriodicalId":232832,"journal":{"name":"2010 International Conference on Computational Intelligence and Software Engineering","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Inquiry into the Content Designing Strategy of Educational Game\",\"authors\":\"Zhen Xu, Yi Zhang\",\"doi\":\"10.1109/CISE.2010.5677150\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Using educational game to promote learning fully reflects that educational concept and technology keep pace with the times,however,balanceable designing between education and entertainment influences the application effect of educational game.Learning elements and playing elements are embodied in the game content.In order to resolve the problem of balance between education and entertainment, it is important to grasp the game content designing.This article expounded the content designing idea,and then presents the designing strategy.For the purpose of keeping this balance and promoting study,it elaborates the content designing from four stages:frontal analysis,empirical research,content formation and evaluation.\",\"PeriodicalId\":232832,\"journal\":{\"name\":\"2010 International Conference on Computational Intelligence and Software Engineering\",\"volume\":\"23 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-12-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 International Conference on Computational Intelligence and Software Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CISE.2010.5677150\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 International Conference on Computational Intelligence and Software Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CISE.2010.5677150","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Inquiry into the Content Designing Strategy of Educational Game
Using educational game to promote learning fully reflects that educational concept and technology keep pace with the times,however,balanceable designing between education and entertainment influences the application effect of educational game.Learning elements and playing elements are embodied in the game content.In order to resolve the problem of balance between education and entertainment, it is important to grasp the game content designing.This article expounded the content designing idea,and then presents the designing strategy.For the purpose of keeping this balance and promoting study,it elaborates the content designing from four stages:frontal analysis,empirical research,content formation and evaluation.