{"title":"设计一个具有社交功能和游戏化的引人入胜的新闻聚合应用程序","authors":"Gardahadi Gardiadi, S.T. Ginar Santika Niwanputri","doi":"10.1109/ICAICTA53211.2021.9640252","DOIUrl":null,"url":null,"abstract":"The interaction design of digital news aggregators available in the market has never undergone any major changes in subsequent years. This paper aims to create a novel design for news aggregators that optimizes for user engagement by applying gamification elements and features found in social media applications. It will follow the Gamification Design Method formulated through the synthesis of 41 different literatures and 25 different gamification experts. The final product is a prototype evaluated using the Single Ease Question (SEQ) form, System Usability Score (SUS) form, and User Engagement Scale – Short Form (UES-SF). After three design iterations, the product showed the following results: a 97% completion rate, an SEQ score of 5.6 out of 7, and a user engagement scale score of 4.03 out of 5. Game elements used were progress bars, conformity anchors, and badges.","PeriodicalId":217463,"journal":{"name":"2021 8th International Conference on Advanced Informatics: Concepts, Theory and Applications (ICAICTA)","volume":"128 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Designing an Engaging News Aggregator Application with Social Features and Gamification\",\"authors\":\"Gardahadi Gardiadi, S.T. Ginar Santika Niwanputri\",\"doi\":\"10.1109/ICAICTA53211.2021.9640252\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The interaction design of digital news aggregators available in the market has never undergone any major changes in subsequent years. This paper aims to create a novel design for news aggregators that optimizes for user engagement by applying gamification elements and features found in social media applications. It will follow the Gamification Design Method formulated through the synthesis of 41 different literatures and 25 different gamification experts. The final product is a prototype evaluated using the Single Ease Question (SEQ) form, System Usability Score (SUS) form, and User Engagement Scale – Short Form (UES-SF). After three design iterations, the product showed the following results: a 97% completion rate, an SEQ score of 5.6 out of 7, and a user engagement scale score of 4.03 out of 5. Game elements used were progress bars, conformity anchors, and badges.\",\"PeriodicalId\":217463,\"journal\":{\"name\":\"2021 8th International Conference on Advanced Informatics: Concepts, Theory and Applications (ICAICTA)\",\"volume\":\"128 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 8th International Conference on Advanced Informatics: Concepts, Theory and Applications (ICAICTA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICAICTA53211.2021.9640252\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 8th International Conference on Advanced Informatics: Concepts, Theory and Applications (ICAICTA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICAICTA53211.2021.9640252","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Designing an Engaging News Aggregator Application with Social Features and Gamification
The interaction design of digital news aggregators available in the market has never undergone any major changes in subsequent years. This paper aims to create a novel design for news aggregators that optimizes for user engagement by applying gamification elements and features found in social media applications. It will follow the Gamification Design Method formulated through the synthesis of 41 different literatures and 25 different gamification experts. The final product is a prototype evaluated using the Single Ease Question (SEQ) form, System Usability Score (SUS) form, and User Engagement Scale – Short Form (UES-SF). After three design iterations, the product showed the following results: a 97% completion rate, an SEQ score of 5.6 out of 7, and a user engagement scale score of 4.03 out of 5. Game elements used were progress bars, conformity anchors, and badges.