{"title":"网络游戏对儿童学习模式的影响:在丹戎3区偏远村庄的研究","authors":"Teddy Aprilianto","doi":"10.29300/hawapsga.v2i1.3286","DOIUrl":null,"url":null,"abstract":"Each child has diverse learning patterns. The foregoing is definitely influenced by various factors, including their interactions with peers. This is also felt by children in Ujung Tanjung III village in Lebong Regency. Peer association changes their learning intensity into an interest in playing online games. Anchored in this issue, this study sought to find out the answers as regards the impact of online games on children's learning patterns in that village by using a qualitative approach. The data of this study were collected through observation and interviews, and it was concluded that the habits of online gaming had a negative impact on children's learning patterns at home. The related indicators extended to that the children did not have a priority scale in carrying out their daily activities including learning at home; they tended to act in dissociate ways; and they were lazy to learn. ","PeriodicalId":425502,"journal":{"name":"Jurnal Hawa : Studi Pengarus Utamaan Gender dan Anak","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Dampak Game Online terhadap Pola Belajar Anak: Studi di Desa Ujung Tanjung III Kabupaten Lebong\",\"authors\":\"Teddy Aprilianto\",\"doi\":\"10.29300/hawapsga.v2i1.3286\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Each child has diverse learning patterns. The foregoing is definitely influenced by various factors, including their interactions with peers. This is also felt by children in Ujung Tanjung III village in Lebong Regency. Peer association changes their learning intensity into an interest in playing online games. Anchored in this issue, this study sought to find out the answers as regards the impact of online games on children's learning patterns in that village by using a qualitative approach. The data of this study were collected through observation and interviews, and it was concluded that the habits of online gaming had a negative impact on children's learning patterns at home. The related indicators extended to that the children did not have a priority scale in carrying out their daily activities including learning at home; they tended to act in dissociate ways; and they were lazy to learn. \",\"PeriodicalId\":425502,\"journal\":{\"name\":\"Jurnal Hawa : Studi Pengarus Utamaan Gender dan Anak\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-06-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Hawa : Studi Pengarus Utamaan Gender dan Anak\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.29300/hawapsga.v2i1.3286\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Hawa : Studi Pengarus Utamaan Gender dan Anak","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29300/hawapsga.v2i1.3286","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
摘要
每个孩子都有不同的学习模式。上述情况肯定受到各种因素的影响,包括他们与同龄人的互动。勒邦摄政Ujung Tanjung III村的儿童也感受到了这一点。同伴交往将他们的学习强度转变为玩网络游戏的兴趣。针对这一问题,本研究试图通过定性的方法来寻找网络游戏对该村儿童学习模式影响的答案。本研究通过观察和访谈收集数据,得出网络游戏习惯对儿童在家学习模式有负面影响的结论。相关指标扩展到儿童在进行日常活动(包括在家学习)时没有优先级;他们倾向于以分离的方式行事;而且他们懒得学习。
Dampak Game Online terhadap Pola Belajar Anak: Studi di Desa Ujung Tanjung III Kabupaten Lebong
Each child has diverse learning patterns. The foregoing is definitely influenced by various factors, including their interactions with peers. This is also felt by children in Ujung Tanjung III village in Lebong Regency. Peer association changes their learning intensity into an interest in playing online games. Anchored in this issue, this study sought to find out the answers as regards the impact of online games on children's learning patterns in that village by using a qualitative approach. The data of this study were collected through observation and interviews, and it was concluded that the habits of online gaming had a negative impact on children's learning patterns at home. The related indicators extended to that the children did not have a priority scale in carrying out their daily activities including learning at home; they tended to act in dissociate ways; and they were lazy to learn.