{"title":"印尼青少年游戏行为及其与网络游戏障碍的关系","authors":"F. Rahayu, L. Nugroho, R. Ferdiana","doi":"10.1109/ISITIA59021.2023.10221095","DOIUrl":null,"url":null,"abstract":"Internet Gaming Disorder (IGD) is a worldwide issue that may result in negative consequences for individuals. Many studies investigated the prevalence, gaming behavior, and risk factors of IGD in many countries. Indonesia is one of the Southeast Asia countries with a high number of video game players. However, there is no valid data available on the IGD prevalence and gaming behaviors, particularly among Indonesian young adults on a nationwide scale. This study aims to examine the gaming behaviors among Indonesian young adults, investigate whether the criteria of IGD are present in this population, and examine the correlation between gaming behaviors and IGD. A total of 1451 individuals aged 18 – 24 years old (mean age = 20.29, SD = 1.879) participated in this study. Gaming disorder was assessed using the nine-item Internet Gaming Disorder Scale–Short Form (IGDS9-SF). The correlation between gaming behaviors and IGD was assessed using Hierarchical Regression Analysis. The study found that 11.85% of Indonesian young adults were indicated to have IGD. The results also showed that time spent gaming and game genre significantly predicted IGD. The findings were anticipated to be the basis for further prevention and intervention efforts, particularly for those who are most vulnerable to IGD.","PeriodicalId":116682,"journal":{"name":"2023 International Seminar on Intelligent Technology and Its Applications (ISITIA)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gaming Behaviors and Its Correlation with Internet Gaming Disorder among Indonesian Young Adults\",\"authors\":\"F. Rahayu, L. Nugroho, R. Ferdiana\",\"doi\":\"10.1109/ISITIA59021.2023.10221095\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Internet Gaming Disorder (IGD) is a worldwide issue that may result in negative consequences for individuals. Many studies investigated the prevalence, gaming behavior, and risk factors of IGD in many countries. Indonesia is one of the Southeast Asia countries with a high number of video game players. However, there is no valid data available on the IGD prevalence and gaming behaviors, particularly among Indonesian young adults on a nationwide scale. This study aims to examine the gaming behaviors among Indonesian young adults, investigate whether the criteria of IGD are present in this population, and examine the correlation between gaming behaviors and IGD. A total of 1451 individuals aged 18 – 24 years old (mean age = 20.29, SD = 1.879) participated in this study. Gaming disorder was assessed using the nine-item Internet Gaming Disorder Scale–Short Form (IGDS9-SF). The correlation between gaming behaviors and IGD was assessed using Hierarchical Regression Analysis. The study found that 11.85% of Indonesian young adults were indicated to have IGD. The results also showed that time spent gaming and game genre significantly predicted IGD. The findings were anticipated to be the basis for further prevention and intervention efforts, particularly for those who are most vulnerable to IGD.\",\"PeriodicalId\":116682,\"journal\":{\"name\":\"2023 International Seminar on Intelligent Technology and Its Applications (ISITIA)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-07-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2023 International Seminar on Intelligent Technology and Its Applications (ISITIA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISITIA59021.2023.10221095\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 International Seminar on Intelligent Technology and Its Applications (ISITIA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISITIA59021.2023.10221095","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Gaming Behaviors and Its Correlation with Internet Gaming Disorder among Indonesian Young Adults
Internet Gaming Disorder (IGD) is a worldwide issue that may result in negative consequences for individuals. Many studies investigated the prevalence, gaming behavior, and risk factors of IGD in many countries. Indonesia is one of the Southeast Asia countries with a high number of video game players. However, there is no valid data available on the IGD prevalence and gaming behaviors, particularly among Indonesian young adults on a nationwide scale. This study aims to examine the gaming behaviors among Indonesian young adults, investigate whether the criteria of IGD are present in this population, and examine the correlation between gaming behaviors and IGD. A total of 1451 individuals aged 18 – 24 years old (mean age = 20.29, SD = 1.879) participated in this study. Gaming disorder was assessed using the nine-item Internet Gaming Disorder Scale–Short Form (IGDS9-SF). The correlation between gaming behaviors and IGD was assessed using Hierarchical Regression Analysis. The study found that 11.85% of Indonesian young adults were indicated to have IGD. The results also showed that time spent gaming and game genre significantly predicted IGD. The findings were anticipated to be the basis for further prevention and intervention efforts, particularly for those who are most vulnerable to IGD.