VR动画技术在非物质文化遗产中的应用与研究——以丹寨苗族蜡染为例

Yunyan Cai, Cao Yang
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引用次数: 0

摘要

随着数字技术的快速创新和广泛应用,数字化已成为当代非物质文化遗产传承与发展的必然选择。本文以中国丹寨苗染非物质文化遗产为例,研究VR动画技术在非物质文化遗产数字化传播与保护中的优势。结合历史书籍文献和实物图像,在Zbrush中对丹寨苗蜡染进行数字化修复,在Adobe Photoshop中对文物所需的材质映射进行拓扑化,在3ds Max中搭建VR虚拟展示教育空间,并渲染最终效果。通过最终成果的呈现,体现了跨学科计算机技术与非物质文化遗产合作的优势,并对VR动画技术和3D数字建模技术在相关领域的未来研究进行了总结。更好地构建“全景”“体验”“立体”的非物质文化遗产数字化场景。它将为中国非物质文化遗产的推广和传播提供有力支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Application and Research of VR Animation Technology in Intangible Cultural Heritage: –Take Danzhai Miao Batik as an example
With the rapid innovation and widespread use of digital technology, digitization has become an inevitable choice for the inheritance and development of intangible cultural heritage in contemporary times. This paper takes the intangible cultural heritage of Chinese Danzhai Miao batik as an example to study the advantages of VR animation technology applied in the digital transmission and protection of intangible cultural heritage. Combining historical books and documents and physical images, implementing digital restoration of the Danzhai Miao batik in Zbrush, topologizing the material mapping required for the artifacts in Adobe Photoshop, building the VR virtual display education space in 3ds Max, and rendering the final effect. By presenting the final results, the advantages of cooperation between interdisciplinary computer technology and intangible cultural heritage are reflected, and the future research of VR animation technology and 3D digital modeling technology in related fields is summarized. Better build a "panoramic" "experiential" "three-dimensional" digital scenes of intangible cultural heritage. It will provide strong support for the promotion and dissemination of Chinese intangible cultural heritage.
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