{"title":"快速体渲染使用自适应块细分","authors":"C. Lee, Kyu Ho Park","doi":"10.1109/PCCGA.1997.626192","DOIUrl":null,"url":null,"abstract":"We propose a fast volume rendering scheme that greatly reduces ray-casting overheads by adaptive block subdivision. We first apply a uniform space subdivision for constructing the adaptively subdivided volume. Then we merge coherent uniform blocks to generate adaptive-sized blocks that are efficient for leaping space. To accomplish this, an efficient block merging algorithm based on a boundary following and scan-filling strategy is proposed. Experimental results show that our fast volume rendering scheme is superior to other schemes in constructing a data structure for fast rendering; due to its simple construction approach, construction speed is more than three times faster than a hierarchical data structure, the octree. A 25% to 70% performance gain in rendering time over the octree is also exhibited. The additional advantages of our scheme are a stable acceleration for animation and an associativity with a compression-based volume rendering.","PeriodicalId":128371,"journal":{"name":"Proceedings The Fifth Pacific Conference on Computer Graphics and Applications","volume":"97 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Fast volume rendering using adaptive block subdivision\",\"authors\":\"C. Lee, Kyu Ho Park\",\"doi\":\"10.1109/PCCGA.1997.626192\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We propose a fast volume rendering scheme that greatly reduces ray-casting overheads by adaptive block subdivision. We first apply a uniform space subdivision for constructing the adaptively subdivided volume. Then we merge coherent uniform blocks to generate adaptive-sized blocks that are efficient for leaping space. To accomplish this, an efficient block merging algorithm based on a boundary following and scan-filling strategy is proposed. Experimental results show that our fast volume rendering scheme is superior to other schemes in constructing a data structure for fast rendering; due to its simple construction approach, construction speed is more than three times faster than a hierarchical data structure, the octree. A 25% to 70% performance gain in rendering time over the octree is also exhibited. The additional advantages of our scheme are a stable acceleration for animation and an associativity with a compression-based volume rendering.\",\"PeriodicalId\":128371,\"journal\":{\"name\":\"Proceedings The Fifth Pacific Conference on Computer Graphics and Applications\",\"volume\":\"97 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-10-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings The Fifth Pacific Conference on Computer Graphics and Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PCCGA.1997.626192\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings The Fifth Pacific Conference on Computer Graphics and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PCCGA.1997.626192","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Fast volume rendering using adaptive block subdivision
We propose a fast volume rendering scheme that greatly reduces ray-casting overheads by adaptive block subdivision. We first apply a uniform space subdivision for constructing the adaptively subdivided volume. Then we merge coherent uniform blocks to generate adaptive-sized blocks that are efficient for leaping space. To accomplish this, an efficient block merging algorithm based on a boundary following and scan-filling strategy is proposed. Experimental results show that our fast volume rendering scheme is superior to other schemes in constructing a data structure for fast rendering; due to its simple construction approach, construction speed is more than three times faster than a hierarchical data structure, the octree. A 25% to 70% performance gain in rendering time over the octree is also exhibited. The additional advantages of our scheme are a stable acceleration for animation and an associativity with a compression-based volume rendering.