{"title":"使用基于游戏的调查调查儿童密码","authors":"Dev Raj Lamichhane, J. Read","doi":"10.1145/3078072.3084333","DOIUrl":null,"url":null,"abstract":"This work describes how a simple Android game was used to study password and username creation with children aged 7 and 8. Children answered questions, made a username and password, and then later used these to log in. The novelty is in the use of the approach as well as in the findings. The findings confirm earlier work in regards to password length, suggesting six characters as adequate, and provide preliminary evidence that most children use familiar items in password and especially username creation.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"Investigating Children's Passwords using a Game-based Survey\",\"authors\":\"Dev Raj Lamichhane, J. Read\",\"doi\":\"10.1145/3078072.3084333\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This work describes how a simple Android game was used to study password and username creation with children aged 7 and 8. Children answered questions, made a username and password, and then later used these to log in. The novelty is in the use of the approach as well as in the findings. The findings confirm earlier work in regards to password length, suggesting six characters as adequate, and provide preliminary evidence that most children use familiar items in password and especially username creation.\",\"PeriodicalId\":377409,\"journal\":{\"name\":\"Proceedings of the 2017 Conference on Interaction Design and Children\",\"volume\":\"33 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-06-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2017 Conference on Interaction Design and Children\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3078072.3084333\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2017 Conference on Interaction Design and Children","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3078072.3084333","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Investigating Children's Passwords using a Game-based Survey
This work describes how a simple Android game was used to study password and username creation with children aged 7 and 8. Children answered questions, made a username and password, and then later used these to log in. The novelty is in the use of the approach as well as in the findings. The findings confirm earlier work in regards to password length, suggesting six characters as adequate, and provide preliminary evidence that most children use familiar items in password and especially username creation.