体绘制中梯度的重建

Z. Mihajlovic, L. Budin, N. Quid
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引用次数: 6

摘要

本文讨论了体元空间中渐变的重建问题,该问题是体绘制中阴影处理所必需的。在体绘制中,曲面的重建精度和法向量的重建精度是一个非常重要的问题。中心差分算子常被用作梯度的近似。梯度重建是确定照度的重要操作,它对重建后物体表面的外观有很大的影响。我们的梯度重建是基于三次逼近或插值b样条。体绘制是一种具有广泛应用前景的可视化技术,从医学可视化到引擎可视化。由表面重建或梯度重建引入的伪影对投影对象的感知至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reconstruction of gradient in volume rendering
This paper deals with reconstruction of the gradient in the volume element space that is required for shading in the volume rendering. The accuracy of the surface reconstruction in the volume rendering is very important task as well as reconstruction accuracy of the normal vector. The central difference operator is often used as approximation of the gradient. The gradient reconstruction is an essential operation for determination of illumination and it has a great impact on the appearance of the reconstructed surface of an object. Our reconstruction of the gradient is based on the cubic approximation or interpolation B-splines. Volume rendering is visualization technique with widespread applicability in many fields, from the medical visualization to the engine visualization. Artefacts introduced by the surface reconstruction or the gradient reconstruction are of the crucial importance for perception of the projected object.
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